// huffware script: vote for me, by fred huffhines. // // original author: ChuChu Ricardo January 14, 2010 // numerous mods: Fred Huffhines, March 2010 [including but not limited to refactoring // existing functions and fixing payment behavior] // -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html // do not use it in objects without fully realizing you are implicitly accepting that license. // // global constants... string LINDEN_MARK = "L$"; // the money symbol for linden dollars. integer MINIMUM_FREE_MEMORY = 3400; // the least memory we can get by with. // a set of menu items we'll be displaying on the voter menu. string ITEM_VOTEME = "Vote for Me"; string ITEM_STATUS = "Show Info"; string ITEM_NOT_NOW = "Not Now"; // items for the owner menu only. string ITEM_RESET = "Reset"; string ITEM_GIVE_NOTE = "Give Note"; string ITEM_NO_NOTE = "No Notecard"; string ITEM_GIVE_OBJ = "Give Gift"; string ITEM_NO_OBJ = "No Gift"; integer ONE_MINUTE; // number of seconds in a minute. initialized later. integer ONE_HOUR; // number of seconds in an hour. initialized later. integer FULL_DAY; // number of seconds in a day. initialized later. // these are the textures we'll show when it's time to register the average vote. list TEXTURE_UUIDS = [ "8dfc709a-c37d-6103-2670-d287e871f0e7", // zero average. "14278369-1db4-4497-13ef-5dc75a1017f0", // lowest rating (red, many bars). "8a891c33-1070-6c6b-148b-919651323b5e", "25f8618d-181d-9af3-720e-01a3a0fa1861", "3f89b392-b70a-8a63-f09f-b51f6d91b437", "a6d02c4e-7b8c-0fd9-47a5-08cb61159bfa", "b7fb64db-5658-547d-560d-3ca86ff77e37", "bc8057e8-61f2-1919-74f9-59ea5b731bc7", "ec54863f-665c-9dc0-ab64-051fe96750af", "2acaa661-db7a-1035-d4e4-0ed50304887c", "53f1465d-7f39-d1cc-6ade-4610ec053646", "c868135f-0ad1-20ea-a85b-0c48a780ea7f", "78215a59-c52b-1886-0cae-bce11592e9b1", "ffa2ed36-df97-4889-4903-06dca758336d", "f1a625cb-4346-91b2-8e48-9290be22ec90", "6301df4e-d3bf-2b41-9738-a6e4b7f10715", "a3f566fa-0e2e-68dc-92ac-a60258717525", "83088c7a-8397-404d-1285-54def3ff179e", "cde91186-7365-02c1-fe79-740cc82bc01a", "08d22575-0848-b7c4-1dfb-665216165831" // highest rating (green, no bars) ]; // the secret channel where the user can change the text shown on title. integer COMMAND_CHANNEL = 9; // global variables... key last_owner; // the last person who owned this object. string persistent_message; // additional text for the title bar. integer voter_dialog_channel; // where the voter (non-owner) menu will be heard. integer owner_dialog_channel; // where the owner's big menu will be heard. integer vote_price = 10; // amount of lindens paid per vote, with default value. integer give_notecards = TRUE; // should we hand out notecards for a vote? integer give_objects = TRUE; // should we hand out objects for a vote? // these four variables need to reset daily... list voter_ids; // the identities of the voters. list vote_magnitudes; // the value (on the likes-me scale) of each vote cast. float average_score; // Average score computed so far. integer last_reset_time; // the last time we did a vote reset. // perform initialization tasks. setup_voteme() { // initialize our "constants" here, since LSL doesn't like generated constants. ONE_MINUTE = 60; ONE_HOUR = 60 * ONE_MINUTE; FULL_DAY = 24 * ONE_HOUR; last_owner = llGetOwner(); // remember so we can know when changing hands. last_reset_time = llGetUnixTime(); // track when we cranked up. // default add-in for titler is the avatar's name. persistent_message = llKey2Name(llGetOwner()); llSetText("VoteME: "+ persistent_message, <1,1,1>, 1.0); set_faces_to_texture((key)llList2String(TEXTURE_UUIDS, 0)); llRequestPermissions(llGetOwner(), PERMISSION_DEBIT); // set up the menu dialog channel so we will hear what they picked. owner_dialog_channel = -(integer)(llFrand(999999) + 250); voter_dialog_channel = owner_dialog_channel + 1; llListen(owner_dialog_channel, "", llGetOwner(), ""); llListen(voter_dialog_channel, "", NULL_KEY, ""); // listen on our special command channel. llListen(COMMAND_CHANNEL, "", llGetOwner(), ""); llSetTimerEvent(ONE_MINUTE); } // looks for the voter to see if they've already voted today. // true is returned if the "id" is found. integer seek_voter(key id) { return llListFindList(voter_ids, [id]) >= 0; } // adds a record for the voter with key "id", if they are not already present. // true is returned if this is a new voter. integer add_voter(key id) { if (llGetFreeMemory() < MINIMUM_FREE_MEMORY) { llOwnerSay("omitting vote due to low memory."); return FALSE; } // if the entry's not there already, add it. if (seek_voter(id)) return FALSE; // that one was there. // if we got to here, then the voter was not there yet. voter_ids += [ id ]; return TRUE; } // creates a string out of the time in "decode_time" which is expected to // be compatible with llGetWallClock() values. string time_string(integer decode_time) { integer hours = decode_time / ONE_HOUR; decode_time -= hours * ONE_HOUR; integer minutes = decode_time / ONE_MINUTE; decode_time -= minutes * ONE_MINUTE; integer seconds = decode_time; return (string)hours + ":" + (string)minutes + ":" + (string)seconds; } // sets all the x/y faces of the object to the texture key specified. // the top and bottom are unchanged. set_faces_to_texture(key texture_id) { integer i; for (i = 1; i <= 4; i++) { llSetTexture(texture_id, i); } } // pops up the menu for the owner's use. show_owner_menu() { string msg0 = "You can choose the amount you want voters to pay,\nor configure giving out notecards and/or gifts to your voters."; list menu0_btns = [ // first row at bottom. ITEM_GIVE_NOTE, ITEM_NO_NOTE, ITEM_STATUS, ITEM_GIVE_OBJ, ITEM_NO_OBJ, ITEM_RESET, LINDEN_MARK + "10", LINDEN_MARK + "20", LINDEN_MARK + "50", // last row at top. LINDEN_MARK + "100" ]; llDialog(llGetOwner(), msg0, menu0_btns, owner_dialog_channel); } // lets the avatar know we can't process their vote right now. apologize_but_refuse_vote() { llSay(0, "Sorry, You have already voted for " + llKey2Name(llGetOwner()) + " today."); } key last_toucher; // the last person that clicked the voter object. //move this! // handles a particular avatar that has touched the voter. process_toucher(integer which) { string voter_id = llDetectedKey(which); string voter_name = llDetectedName(which); // see if this was the owner touching the object. if (voter_id == llGetOwner()) { show_owner_menu(); return; // done with owner touch handling. } // handle when someone other than the owner touches the voter. if (!seek_voter(voter_id)) { // new voter. if (last_toucher != voter_id) { llSay(0, "Hello " + voter_name + "... please Vote for Me."); last_toucher = voter_id; if (give_notecards == TRUE) { string card_name = llGetInventoryName(INVENTORY_NOTECARD, 0); if (card_name != "") llGiveInventory(voter_id, card_name); } } string msg1 = "Please Choose to Vote for me.\nYou can also choose to see my current voting status."; list menu1_btns = [ ITEM_VOTEME, ITEM_STATUS, ITEM_NOT_NOW ]; llDialog(voter_id, msg1, menu1_btns, voter_dialog_channel); } else { // they had already voted, so we don't give them the whole menu. string msg1 = "Thanks for your vote! You can check my status, but you cannot vote again until tomorrow."; list menu1_btns = [ ITEM_STATUS ]; llDialog(voter_id, msg1, menu1_btns, voter_dialog_channel); } } // processes when an avatar touches the voter. handle_touches(integer total_number) { // run through all the people that touched the voter this time. integer i; for (i = 0; i < total_number; i++) { process_toucher(i); } } // deals with people throwing money at us. handle_monetary_gift(key giver, integer amount) { if (giver == llGetOwner()) { // fine, genius, you gave yourself some money. you don't get to vote. return; } if (amount != vote_price) { // refund the amount paid, since this was not the right vote cost. llSay(0, "Oops! That's not the right amount for the vote; SL is hosing up or something. Here's a refund."); llGiveMoney(giver, amount); return; } if (seek_voter(giver)) { // they've already voted so they're not allowed again. apologize_but_refuse_vote(); llGiveMoney(giver, amount); return; } add_voter(giver); llSay(0, "Thanks for the " + LINDEN_MARK + (string)amount + ", " + llKey2Name(giver) + ". Your voting menu will open shortly."); string msg3 = "Voting Key:\n1-means you like me a little\n10-means you really adore me\nThank You!"; list menu3_btns = [ "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" ]; llDialog(giver, msg3, menu3_btns, voter_dialog_channel); } // announces how the owner is doing so far. show_status() { integer count = llGetListLength(voter_ids); llSay(0, "My name is " + llKey2Name(llGetOwner()) + " and I have received " + (string)count + " votes.\n" + "My average score per vote is " + (string)average_score + "."); integer since_reset = llGetUnixTime() - last_reset_time; llOwnerSay("last reset " + time_string(since_reset) + " H:M:S ago."); } // processes responses from menus and deals with spoken commands. hear_voices(integer channel, string speaker_name, key id, string message) { // see if this is from the owner about what to show on the voter. if ( (channel == COMMAND_CHANNEL) && (id == llGetOwner()) ) { //hmmm: undocumented! persistent_message = message; llOwnerSay("Changed title bar to add \"" + persistent_message + "\"."); llSetText("VoteME: " + persistent_message, <1,1,1>, 1.0); return; } // check if the message comes from the owner's dialog. if (channel == owner_dialog_channel) { if (message == ITEM_STATUS) { show_status(); return; } else if (message == ITEM_RESET) { //hmmm: is this in the menu??? llOwnerSay("Resetting now..."); llResetScript(); } else if (llGetSubString(message, 0, 1) == LINDEN_MARK) { vote_price = (integer)llGetSubString(message,2,-1); llOwnerSay("Voting for you will now cost avatars " + LINDEN_MARK + (string)vote_price + "."); llSetPayPrice(PAY_HIDE, [vote_price, PAY_HIDE, PAY_HIDE, PAY_HIDE]); } else if (message == ITEM_GIVE_OBJ) { llOwnerSay("Gift giving enabled."); give_objects = TRUE; } else if (message == ITEM_NO_OBJ) { llOwnerSay("Gift giving disabled."); give_objects = FALSE; } else if (message == ITEM_GIVE_NOTE) { llOwnerSay("Notecard giving enabled."); give_notecards = TRUE; } else if (message == ITEM_NO_NOTE) { llOwnerSay("Notecard giving disabled."); give_notecards = FALSE; } // assume for the choices that fall through that they want to see the menu again. show_owner_menu(); return; // done handling our own dialog. } // see if this is the dialog for the voting person. if (channel == voter_dialog_channel) { if (message == ITEM_VOTEME) { string msg2 = "To show your confidence in me, pay me " + LINDEN_MARK + (string)vote_price + ".\n" + "Then rate me from 1 to 10 after you pay.\n" + "1 = You like me a little bit\n10 = You really adore me\n" + "Ready? Right-click this object and pick \"Pay\". Thanks very much!"; list menu2_btns = [ "Understood" ]; llDialog(id, msg2, menu2_btns, voter_dialog_channel); } else if (message == ITEM_STATUS) { show_status(); } else if (message == ITEM_NOT_NOW) { llSay(0, "Thanks for the interest anyhow, " + llKey2Name(id) + "."); } else if ((integer)message > 0 && (integer)message <= 10) { if (give_notecards == TRUE) { string name = llGetInventoryName(INVENTORY_NOTECARD, 0); if (name != "") llGiveInventory(id, name); } if (give_objects == TRUE) { string name = llGetInventoryName(INVENTORY_OBJECT, 0); if (name != "") llGiveInventory(id, name); } register_vote((integer)message); } } } // deals with our timer clicks. handle_timer() { integer wall_clock = (integer)llGetWallclock(); //llOwnerSay("tick: " + time_string(wall_clock)); // see if it seems like time to reset. we'll do this when the clock has just passed // midnight (that is, we're in the first hour after midnight), or if the device had // possibly been taken out of commission a long time ago (meaning more time has passed // since the last reset than has elapsed today so far). integer reset_it = FALSE; integer time_since_reset = llGetUnixTime() - last_reset_time; // is it the first hour of midnight, and we didn't just reset? if ( (wall_clock < ONE_HOUR) && (time_since_reset > ONE_HOUR) ) reset_it = TRUE; // or, is it a really long time since we did reset? longer than when the hour turned? if (time_since_reset > wall_clock) reset_it = TRUE; if (reset_it) { // aha, we've decided it's that time. llOwnerSay("Resetting voters and average, since the clock rolled over."); voter_ids = []; vote_magnitudes = []; average_score = 0; last_reset_time = llGetUnixTime(); register_vote(0); // just recalculate average and show texture. } } // tracks that they've made a vote. register_vote(integer this_vote_value) { // zero is a special value that just makes us recalculate the average. if (this_vote_value != 0) vote_magnitudes += [ this_vote_value ]; //move this to an averager method. integer sum = 0; integer n = llGetListLength(vote_magnitudes); integer i = 0; for(i = 0;i= 20) tex_num = 19; //We dont have all green texture set_faces_to_texture((key)llList2String(TEXTURE_UUIDS, tex_num)); } default { state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } on_rez(integer parm) { state rerun; } } state rerun { state_entry() { state default; } } // main state machine. state real_default { state_entry() { setup_voteme(); } on_rez(integer parm) { if (last_owner != llGetOwner()) { llOwnerSay("Now configuring for " + llKey2Name(llGetOwner())); llResetScript(); } } run_time_permissions(integer perm) { if (perm & PERMISSION_DEBIT) { //llOwnerSay("got permission for debits, will set price to " + (string)vote_price); llSetPayPrice(PAY_HIDE, [vote_price, PAY_HIDE, PAY_HIDE, PAY_HIDE]); } else { llOwnerSay("We were denied debit permission and cannot function without it. Use the menu and select \"" + ITEM_RESET + "\" to fix this."); } } timer() { handle_timer(); } touch_start(integer total_number) { handle_touches(total_number); } money(key giver, integer amount) { handle_monetary_gift(giver, amount); } listen(integer channel, string name, key id, string message) { hear_voices(channel, name, id, message); } } //feature ideas: // have the voter track the highest paying guy? // actually no, the owner sets that limit. rats. // but what about the highest voting guy!? the guy/gal who thought the most could be tracked. //hmmm: need a helper notecard function for owner!