// huffware script: box mover, by fred huffhines. // // a really simple script to make a box jump out of one's way. // // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html // do not use it in objects without fully realizing you are implicitly accepting that license. // //hmmm: fix this to use a notecard for dimensions and members. // modifiable constants. vector jump_offset = <4.0, -3.0, 0.0>; // how far to jump away from the starting place. list allowed_avatars = [ "fred huffhines", "Chronical Koolhoven", "Mojopickle Haystack", "Zeno Olifone", "After9 NightFire", "Wam7c Macchi" ]; // variables below. vector home; // where do we live normally? // makes our list of allowed keys into uniform lower case. fix_list_items() { integer i; list fixed_list; for (i = 0; i < llGetListLength(allowed_avatars); i++) { string curr = llList2String(allowed_avatars, i); curr = llToLower(curr); fixed_list += [curr]; } allowed_avatars = fixed_list; //llOwnerSay("got a new list of: " + (string)allowed_avatars); } ////////////// // huffware script: auto-retire, by fred huffhines, version 2.5. // distributed under BSD-like license. // !! keep in mind that this code must be *copied* into another // !! script that you wish to add auto-retirement capability to. // when a script has auto_retire in it, it can be dropped into an // object and the most recent version of the script will destroy // all older versions. // // the version numbers are embedded into the script names themselves. // the notation for versions uses a letter 'v', followed by two numbers // in the form "major.minor". // major and minor versions are implicitly considered as a floating point // number that increases with each newer version of the script. thus, // "hazmap v0.1" might be the first script in the "hazmap" script continuum, // and "hazmap v3.2" is a more recent version. // // example usage of the auto-retirement script: // default { // state_entry() { // auto_retire(); // make sure newest addition is only version of script. // } // } // this script is partly based on the self-upgrading scripts from markov brodsky // and jippen faddoul. ////////////// auto_retire() { string self = llGetScriptName(); // the name of this script. list split = compute_basename_and_version(self); if (llGetListLength(split) != 2) return; // nothing to do for this script. string basename = llList2String(split, 0); // script name with no version attached. string version_string = llList2String(split, 1); // the version found. integer posn; // find any scripts that match the basename. they are variants of this script. for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { //log_it("invpo=" + (string)posn); string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { // found a basic match at least. list inv_split = compute_basename_and_version(curr_script); if (llGetListLength(inv_split) == 2) { // see if this script is more ancient. string inv_version_string = llList2String(inv_split, 1); // the version found. // must make sure that the retiring script is completely the identical basename; // just matching in the front doesn't make it a relative. if ( (llList2String(inv_split, 0) == basename) && ((float)inv_version_string < (float)version_string) ) { // remove script with same name from inventory that has inferior version. llRemoveInventory(curr_script); } } } } } // // separates the base script name and version number. used by auto_retire. list compute_basename_and_version(string to_chop_up) { // minimum script name is 2 characters plus a version. integer space_v_posn; // find the last useful space and 'v' combo. for (space_v_posn = llStringLength(to_chop_up) - 3; (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); space_v_posn--) { // look for space and v but do nothing else. //log_it("pos=" + (string)space_v_posn); } if (space_v_posn < 2) return []; // no space found. //log_it("space v@" + (string)space_v_posn); // now we zoom through the stuff after our beloved v character and find any evil // space characters, which are most likely from SL having found a duplicate item // name and not so helpfully renamed it for us. integer indy; for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { //log_it("indy=" + (string)space_v_posn); if (llGetSubString(to_chop_up, indy, indy) == " ") { // found one; zap it. since we're going backwards we don't need to // adjust the loop at all. to_chop_up = llDeleteSubString(to_chop_up, indy, indy); //log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); } } string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); // ditch the space character for our numerical check. string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); // strip out a 'v' if there is one. if (llGetSubString(chop_suffix, 0, 0) == "v") chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); // if valid floating point number and greater than zero, that works for our version. string basename = to_chop_up; // script name with no version attached. if ((float)chop_suffix > 0.0) { // this is a big success right here. basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); return [ basename, chop_suffix ]; } // seems like we found nothing useful. return []; } // ////////////// default { state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } on_rez(integer parm) { state rerun; } } state rerun { state_entry() { state default; } } state real_default { state_entry() { auto_retire(); // make sure newest addition is only version of script. fix_list_items(); // make sure entries are lower case. home = llGetPos(); } touch_start(integer total_number) { llOwnerSay("touched by " + llDetectedName(0)); // if we're not the owner, then we've got a few extra requirements before // we do anything at all. if (llDetectedKey(0) != llGetOwner()) { list lowname = [ llToLower(llDetectedName(0)) ]; if (llListFindList(allowed_avatars, lowname) < 0) { // this guy is not in our access list. llOwnerSay("denying " + llDetectedName(0) + " because not in list and not owner."); return; } } float max_drift = 0.01; // are we considered close enough to home? not if farther than this amount. vector diff = llGetPos() - home; if (diff.x < 0.0) diff = ; if (diff.y < 0.0) diff = ; if (diff.z < 0.0) diff = ; // this all is not really a vector difference, but more a check on each component. if ( (diff.x > max_drift) || (diff.y > max_drift) || (diff.z > max_drift) ) { // we're far away from home, so let's jump back there. llSetPos(home); } else { // we are at home, so we're jumping away. llSetPos(home - jump_offset); llSetTimerEvent(14.0); // reset the position in a few secs. } } timer() { llSetPos(home); llSetTimerEvent(0.0); // reset timer. } }