// huffware script: color smoove clock, by fred huffhines // // A clock with rotating color text, adjustable for your time zone. // // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html // do not use it in objects without fully realizing you are implicitly accepting that license. // // constants you might want to modify... integer TIME_ZONE = -5; // the time zone you want the clock to display, measured as an offset from GMT. float TIMER_INTERVAL = 0.1; // how frequently timer is hit to adjust color and possibly change time text. float MAX_RANDOM_COLOR_JUMP = 0.07; // how much the color might change in one timer hit for one R/G/B component. // global variables... // remembers the last time string we printed, since we want to be modifying the // colors more frequently than we're changing the clock. string global_time_string = ""; // track how many ticks have hit the timer. only updates the time when a whole // second has gone by. integer global_tick_counter = 0; // the current color for clock text; the default is just a starting point. vector global_text_color = <0.3, 0.6, 0.8>; // records whether the value is going up (positive) or down (negative). float global_elevator_x = -1.0; float global_elevator_y = 1.0; float global_elevator_z = 1.0; // do not change the following constants... integer PST_TIME_ZONE = -8; // this constant for the pacific time zone's offset from GMT. // makes sure components of the color don't go out of range. if they do, then // the elevator direction is reversed. normalize_color() { if (global_text_color.x > 1.0) { global_text_color.x = 1.0; global_elevator_x *= -1.0; } if (global_text_color.x < 0.0) { global_text_color.x = 0.0; global_elevator_x *= -1.0; } if (global_text_color.y > 1.0) { global_text_color.y = 1.0; global_elevator_y *= -1.0; } if (global_text_color.y < 0.0) { global_text_color.y = 0.0; global_elevator_y *= -1.0; } if (global_text_color.z > 1.0) { global_text_color.z = 1.0; global_elevator_z *= -1.0; } if (global_text_color.z < 0.0) { global_text_color.z = 0.0; global_elevator_z *= -1.0; } } // show the current time string in our current color. display_colored_text() { llSetText(global_time_string, global_text_color, 1.0); } rotate_text_color() { // gnarly version is totally random. merely an example now. //yuck; flashy global_text_color = ; // better; rotates the colors as slow as you like, but somewhat randomly // for an interesting color glide effect. global_text_color.x += llFrand(MAX_RANDOM_COLOR_JUMP) * global_elevator_x; global_text_color.y += llFrand(MAX_RANDOM_COLOR_JUMP) * global_elevator_y; global_text_color.z += llFrand(MAX_RANDOM_COLOR_JUMP) * global_elevator_z; normalize_color(); // make sure we didn't go out of bounds. display_colored_text(); // update to the new color. } ////////////// // huffware script: auto-retire, by fred huffhines, version 2.5. // distributed under BSD-like license. // !! keep in mind that this code must be *copied* into another // !! script that you wish to add auto-retirement capability to. // when a script has auto_retire in it, it can be dropped into an // object and the most recent version of the script will destroy // all older versions. // // the version numbers are embedded into the script names themselves. // the notation for versions uses a letter 'v', followed by two numbers // in the form "major.minor". // major and minor versions are implicitly considered as a floating point // number that increases with each newer version of the script. thus, // "hazmap v0.1" might be the first script in the "hazmap" script continuum, // and "hazmap v3.2" is a more recent version. // // example usage of the auto-retirement script: // default { // state_entry() { // auto_retire(); // make sure newest addition is only version of script. // } // } // this script is partly based on the self-upgrading scripts from markov brodsky // and jippen faddoul. ////////////// auto_retire() { string self = llGetScriptName(); // the name of this script. list split = compute_basename_and_version(self); if (llGetListLength(split) != 2) return; // nothing to do for this script. string basename = llList2String(split, 0); // script name with no version attached. string version_string = llList2String(split, 1); // the version found. integer posn; // find any scripts that match the basename. they are variants of this script. for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { //log_it("invpo=" + (string)posn); string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { // found a basic match at least. list inv_split = compute_basename_and_version(curr_script); if (llGetListLength(inv_split) == 2) { // see if this script is more ancient. string inv_version_string = llList2String(inv_split, 1); // the version found. // must make sure that the retiring script is completely the identical basename; // just matching in the front doesn't make it a relative. if ( (llList2String(inv_split, 0) == basename) && ((float)inv_version_string < (float)version_string) ) { // remove script with same name from inventory that has inferior version. llRemoveInventory(curr_script); } } } } } // // separates the base script name and version number. used by auto_retire. list compute_basename_and_version(string to_chop_up) { // minimum script name is 2 characters plus a version. integer space_v_posn; // find the last useful space and 'v' combo. for (space_v_posn = llStringLength(to_chop_up) - 3; (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); space_v_posn--) { // look for space and v but do nothing else. //log_it("pos=" + (string)space_v_posn); } if (space_v_posn < 2) return []; // no space found. //log_it("space v@" + (string)space_v_posn); // now we zoom through the stuff after our beloved v character and find any evil // space characters, which are most likely from SL having found a duplicate item // name and not so helpfully renamed it for us. integer indy; for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { //log_it("indy=" + (string)space_v_posn); if (llGetSubString(to_chop_up, indy, indy) == " ") { // found one; zap it. since we're going backwards we don't need to // adjust the loop at all. to_chop_up = llDeleteSubString(to_chop_up, indy, indy); //log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); } } string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); // ditch the space character for our numerical check. string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); // strip out a 'v' if there is one. if (llGetSubString(chop_suffix, 0, 0) == "v") chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); // if valid floating point number and greater than zero, that works for our version. string basename = to_chop_up; // script name with no version attached. if ((float)chop_suffix > 0.0) { // this is a big success right here. basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); return [ basename, chop_suffix ]; } // seems like we found nothing useful. return []; } // ////////////// default { state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } on_rez(integer parm) { state rerun; } } state rerun { state_entry() { state default; } } state real_default { // state_entry() is an event handler, it executes whenever a state is entered. state_entry() { auto_retire(); llSetTimerEvent(TIMER_INTERVAL); } timer() { // calculate our current rate of timer hits. float ticks_per_second = 1.0 / TIMER_INTERVAL; rotate_text_color(); // spin the text color every timer hit. // check whether the clock time has changed since last updated. global_tick_counter++; if (global_tick_counter < ticks_per_second) { return; } // yep, we need to update the text of the time. global_tick_counter = 0; // reset for rollover. // get the number of seconds off of the clock on the wall... integer full_seconds = llFloor(llGetWallclock()); // switch to the chosen time zone. full_seconds += -(PST_TIME_ZONE - TIME_ZONE) * 60 * 60; // a constant for how many seconds exist in a day. integer DAY_OF_SECONDS = 24 * 60 * 60; // correct any tendency of the seconds to be below zero or above the maximum // due to wacky time zones. while (full_seconds < 0) full_seconds += DAY_OF_SECONDS; while (full_seconds > DAY_OF_SECONDS) full_seconds -= DAY_OF_SECONDS; // calculate all the components of the time. integer seconds = full_seconds; integer minutes = llFloor(seconds / 60); seconds -= minutes * 60; integer hour = llFloor(minutes / 60); minutes -= hour * 60; //llOwnerSay("fs=" + (string)full_seconds + " h=" + (string)hour + " m=" + (string)minutes); integer is_am = hour < 12; if (hour > 12) hour -= 12; // convert down to 12 hour time. if (hour == 0) hour = 12; // don't show a zero in 12 hour time. // prepare the time update message... string minutes_text = (string)minutes; if (minutes < 10) minutes_text = "0" + minutes_text; string seconds_text = (string)seconds; if (seconds < 10) seconds_text = "0" + seconds_text; string meridian_string = "am"; if (!is_am) meridian_string = "pm"; // update our time string now that we know all the pieces. global_time_string = (string)hour + ":" + minutes_text + ":" + seconds_text + meridian_string; // flip the text up above the object to show the time. display_colored_text(); } } //credits: // parts from lsl wiki originally? // Enables an object to display the time for the time zone of your choosing. // Thanks to Ben Linden for insight into timers, time and text setting.