// huffware script: inventory exchanger, by fred huffhines. // // manages inventory between a root prim and its children. this script should be placed in // all prims that need to exchange contents. the root prim drives the exchange process based // on a registered set of assets that it is told to synchronize in each child. all the child // prims that have this script will ensure they are up to date with respect to those assets. // // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html // do not use it in objects without fully realizing you are implicitly accepting that license. // // inventory exchanger link message API... ////////////// // do not redefine these constants. integer INVENTORY_EXCHANGER_HUFFWARE_ID = 10021; // the unique id within the huffware system for the jaunt script to // accept commands on. this is used in llMessageLinked as the num parameter. string HUFFWARE_PARM_SEPARATOR = "{~~~}"; // this pattern is an uncommon thing to see in text, so we use it to separate // our commands in link messages. //string HUFFWARE_ITEM_SEPARATOR = "{|||}"; // used to separate lists of items from each other when stored inside a parameter. // this allows lists to be passed as single string parameters if needed. integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs. // commands available via the library: string REGISTER_ASSETS_COMMAND = "#regis#"; // makes the root prim's inventory exchanger track a set of items which each participating // child prim should have. this command is only available to the root prim; child prims // cannot register any assets but instead can get updates on the assets. the parameter // required is a list of asset definitions, wrapped by the huffware parm separator. each // asset definition is in turn a two part list wrapped with the asset field separator. string ASSET_FIELD_SEPARATOR = "&&"; // separates the type from the name in our list. string WILDCARD_INVENTORY_NAME = "ALL"; // this keyword can be used to register all of the inventory items available of the // specified type. this should be passed as the inventory item name in the second half of // an asset definition list. string WHACK_INVENTORY_SIGNAL = "DEL*"; // ensures that the child prim doesn't maintain *any* of the inventory of the type specified. string AVAILABLE_ASSETS_EVENT = "#gotz#"; // the root prim publishes this event to list out what items it has available. the child // prims need to ask for anything that they're currently missing. the included parameters // are in the same format as the register assets command, but no wildcards will be present; // all asset names will be fully expanded. string REQUEST_UPDATES = "#nupd#"; // used by the child prim to request an updated version of an asset or assets. the parameters // should follow the register assets command. string FINISHED_UPDATING = "#donq#"; // a signal sent from the root prim to the child prim when the root has finished updating // the assets requested. this lets the child know that it can clean out any outdated versions // of items which got an update. there are no parameters to this, because the child prim // should have at most one update outstanding at a time. ////////////// // constants... integer TIMER_PERIOD = 600; // the rate at which the root sends out updates (in seconds). integer INVEXCH_SCRIPT_PIN = -343781294; // used to slam scripts into the target prim. // global variables... list assets_available; // the set of items that we will provide on demand. this list has items wrapped with the // asset separator, where the unwrapped entries each provide the type (integer) and the // name of the item. // gives out items that are asked for in "requested_assets". these go from the // root prim into the kids. populate_child_prim(integer link_num, list requested_assets) { key asking_child = llGetLinkKey(link_num); // the kid that needs the update. // look at the assets one by one and pass them over. integer undy; for (undy = 0; undy < llGetListLength(requested_assets); undy++) { // unwrap the next asset definition from the requests. list asset_def = llParseString2List(llList2String(requested_assets, undy), [ASSET_FIELD_SEPARATOR], []); integer type = llList2Integer(asset_def, 0); string name = llList2String(asset_def, 1); //log_it("root is giving link " + (string)link_num + " item " + name); // fork over the item itself. if (type != INVENTORY_SCRIPT) { llGiveInventory(asking_child, name); } else { llRemoteLoadScriptPin(asking_child, name, INVEXCH_SCRIPT_PIN, TRUE, 0); } } // we send this event when done updating the kid. llMessageLinked(link_num, INVENTORY_EXCHANGER_HUFFWARE_ID, FINISHED_UPDATING, NULL_KEY); } // changes the run state of all the scripts besides this one. knock_around_other_scripts(integer running_state) { // we won't start anything if we're running inside the updater object. if (find_substring(llGetObjectName(), "huffotronic") >= 0) return; integer indy; string self_script = llGetScriptName(); // we set all other scripts to the running state requested. for (indy = 0; indy < llGetInventoryNumber(INVENTORY_SCRIPT); indy++) { string curr_script = llGetInventoryName(INVENTORY_SCRIPT, indy); if (curr_script != self_script) { // this one seems ripe for being set to the state requested. llSetScriptState(curr_script, running_state); } } } // kicks forward the periodic activities of the exchange process. handle_timer() { if (llGetLinkNumber() != 1) { // child prim activities only. // knock_around_other_scripts(TRUE); return; } else { // the rest are root prim timer activities. if (llGetListLength(assets_available) == 0) return; // nothing to do here. // the root needs to send out link messages telling kids what good stuff its got. llMessageLinked(LINK_ALL_CHILDREN, INVENTORY_EXCHANGER_HUFFWARE_ID, AVAILABLE_ASSETS_EVENT, wrap_parameters(assets_available)); } } // given a packed up list of items, this breaks out each asset definition and // begins using the set as our full list of available items. consume_asset_registration(string packed_assets) { assets_available = llParseString2List(packed_assets, [HUFFWARE_PARM_SEPARATOR], []); //hmmm: future enhancement might be to allow multiple clients of the root exchanger. // currently we only support one script inside the root prim listing assets for inv exch. // that's shown just above where we're just replacing the entire registered assets list. integer indy; for (indy = 0; indy < llGetListLength(assets_available); indy++) { list asset_def = llParseString2List(llList2String(assets_available, indy), [ASSET_FIELD_SEPARATOR], []); integer type = llList2Integer(asset_def, 0); string name = llList2String(asset_def, 1); if (name == WILDCARD_INVENTORY_NAME) { // argh, we need to patch up the list for a wildcard option. // first, whack the item with the wildcard in it. assets_available = llDeleteSubList(assets_available, indy, indy); // now revert the list index for the missing item. indy--; // and finally add all the items of that type. if one of them is named // after the wildcard character, well, we disallow that craziness. integer inv_pos; for (inv_pos = 0; inv_pos < llGetInventoryNumber(type); inv_pos++) { string inv_name = llGetInventoryName(type, inv_pos); if (inv_name != WILDCARD_INVENTORY_NAME) { //log_it("added wild: " + inv_name); assets_available += [ llDumpList2String([type, inv_name], ASSET_FIELD_SEPARATOR) ]; } } } } // make sure we get this new set out to the interested parties. handle_timer(); } // note that this new, lower memory version, depends on the inventory functions returning // items in alphabetical order. scrub_items_by_type(string this_guy, integer inventory_type) { list removal_list; integer outer; for (outer = 0; outer < llGetInventoryNumber(inventory_type); outer++) { string curr = llGetInventoryName(inventory_type, outer); list split = compute_basename_and_version(curr); // make sure there was a comparable version number in this name. if ( (curr != this_guy) && llGetListLength(split)) { string curr_base = llList2String(split, 0); float curr_ver = (float)llList2String(split, 1); //log_it("outer: " + curr_base + " / " + (string)curr_ver); integer inner; for (inner = outer + 1; inner < llGetInventoryNumber(inventory_type); inner++) { string next_guy = llGetInventoryName(inventory_type, inner); list comp_split = compute_basename_and_version(next_guy); if (llGetListLength(comp_split)) { string comp_base = llList2String(comp_split, 0); float comp_ver = (float)llList2String(comp_split, 1); // okay, now we can actually compare. if (curr_base != comp_base) { // break out of inner loop. we are past where the names can matter. inner = 2 * llGetInventoryNumber(inventory_type); } else { //log_it("inner: " + comp_base + " / " + (string)comp_ver); if (curr_ver <= comp_ver) { // the script at inner index is comparable or better than // the script at the outer index. removal_list += curr; } else { // this inner script must be inferior to the outer one, // somehow, which defies our expectation of alphabetical ordering. removal_list += next_guy; } } } } } } // now actually do the deletions. for (outer = 0; outer < llGetListLength(removal_list); outer++) { string to_whack = llList2String(removal_list, outer); log_it("removing older asset: " + to_whack); llRemoveInventory(to_whack); } } // ensures that only the latest version of any script or object is kept in our inventory. // has been called destroy_older_versions in other scripts. clean_outdated_items() { scrub_items_by_type(llGetScriptName(), INVENTORY_ALL); // after cleaning up, make sure everything's running. knock_around_other_scripts(TRUE); } // locates the index of a specified type of inventory item with a particular name, // or returns a negative number. integer find_inventory(integer type, string name) { integer indy; for (indy = 0; indy < llGetInventoryNumber(type); indy++) { if (name == llGetInventoryName(type, indy)) return indy; } return -1; } // called on child prims to make sure they have everything the root does. examine_inventory_freshness(string packed_assets) { list missing_goods; // fill this with the things we don't have in this prim. list provisions = llParseString2List(packed_assets, [HUFFWARE_PARM_SEPARATOR], []); integer indy; // scan through all the items that are available and make sure we have each of them. for (indy = 0; indy < llGetListLength(provisions); indy++) { string prov = llList2String(provisions, indy); list fields = llParseString2List(prov, [ASSET_FIELD_SEPARATOR], []); //log_it("checking: " + llList2String(fields, 1) + " type=" + (string)llList2Integer(fields, 0)); // look for the type and name specified. integer type = llList2Integer(fields, 0); string name = llList2String(fields, 1); if (name == WHACK_INVENTORY_SIGNAL) { // we see our special signifier, so remove all items of the type specified. // yes, this is dangerous. integer delo; for (delo = llGetInventoryNumber(type) - 1; delo >= 0; delo--) { llRemoveInventory(llGetInventoryName(type, delo)); } } else { integer found = find_inventory(type, name); if (found < 0) { //log_it("found " + llList2String(fields, 1) + " was missing!"); // well, we are out of this one. tell the root we want it. missing_goods += [ prov ]; } } } if (llGetListLength(missing_goods) > 0) { // well we found some things that we're supposed to have, but do not. we will // get the root prim to fix us up. llMessageLinked(LINK_ROOT, INVENTORY_EXCHANGER_HUFFWARE_ID, REQUEST_UPDATES, wrap_parameters(missing_goods)); } } //hmmm: this is not such a good model? why do the root and // the child both need to be running this check on a timer? // processes inventory exchange commands in the root prim. this is where assets must // be present so they can be distributed to the child prims. process_root_msg(integer link_num, integer service, string cmd, key parms) { if (service != INVENTORY_EXCHANGER_HUFFWARE_ID) return; // not for us. //string name="root"; //if (llGetLinkNumber() != 1) name="child"; //log_it(name + " got request " + cmd); if (link_num == 1) { // this request is also from the root prim, where this script lives currently. if (cmd == REGISTER_ASSETS_COMMAND) { // root prim accepts a list of assets to provide to the kids. consume_asset_registration(parms); } } else { // a request is coming from a child prim. if (cmd == REQUEST_UPDATES) { // the root prim responds to update requests by handing out presents. populate_child_prim(link_num, llParseString2List(parms, [HUFFWARE_PARM_SEPARATOR], [])); } } } // implements the child API, mainly to track missing assets and clean out outdated items. process_child_msg(integer link_num, integer service, string cmd, key parms) { if (service != INVENTORY_EXCHANGER_HUFFWARE_ID) return; // not for us. if (link_num != 1) return; // we don't listen to any chatter from other children. if (cmd == AVAILABLE_ASSETS_EVENT) { examine_inventory_freshness(parms); } else if (cmd == FINISHED_UPDATING) { clean_outdated_items(); } } // main processing function for the link messge API. handle_link_message(integer link_num, integer service, string cmd, key parms) { if (llGetLinkNumber() == 1) process_root_msg(link_num, service, cmd, parms); else process_child_msg(link_num, service, cmd, parms); } ////////////// // beginning of hufflets... ////////////// // diagnostic hufflets... integer debug_num = 0; // a debugging output method. can be disabled entirely in one place. log_it(string to_say) { debug_num++; // tell this to the owner. llOwnerSay(llGetScriptName() + "[" + (string)debug_num + "] " + to_say); // say this on an unusual channel for chat if it's not intended for general public. // llSay(108, llGetScriptName() + "[" + (string)debug_num + "] " + to_say); // say this on open chat that anyone can hear. we take off the bling for this one. // llSay(0, to_say); } // joins a list of parameters using the parameter sentinel for the library. string wrap_parameters(list to_flatten) { return llDumpList2String(to_flatten, HUFFWARE_PARM_SEPARATOR); } // joins a list of sub-items using the item sentinel for the library. //string wrap_item_list(list to_wrap) //{ return llDumpList2String(to_wrap, HUFFWARE_ITEM_SEPARATOR); } // returns the index of the first occurrence of "pattern" inside // the "full_string". if it is not found, then a negative number is returned. integer find_substring(string full_string, string pattern) { return llSubStringIndex(llToLower(full_string), llToLower(pattern)); } // returns TRUE if the "prefix" string is the first part of "compare_with". integer is_prefix(string compare_with, string prefix) { return find_substring(compare_with, prefix) == 0; } ////////////// // huffware script: auto-retire, by fred huffhines, version 2.5. // distributed under BSD-like license. // !! keep in mind that this code must be *copied* into another // !! script that you wish to add auto-retirement capability to. // when a script has auto_retire in it, it can be dropped into an // object and the most recent version of the script will destroy // all older versions. // // the version numbers are embedded into the script names themselves. // the notation for versions uses a letter 'v', followed by two numbers // in the form "major.minor". // major and minor versions are implicitly considered as a floating point // number that increases with each newer version of the script. thus, // "hazmap v0.1" might be the first script in the "hazmap" script continuum, // and "hazmap v3.2" is a more recent version. // // example usage of the auto-retirement script: // default { // state_entry() { // auto_retire(); // make sure newest addition is only version of script. // } // } // this script is partly based on the self-upgrading scripts from markov brodsky // and jippen faddoul. ////////////// auto_retire() { string self = llGetScriptName(); // the name of this script. list split = compute_basename_and_version(self); if (llGetListLength(split) != 2) return; // nothing to do for this script. string basename = llList2String(split, 0); // script name with no version attached. string version_string = llList2String(split, 1); // the version found. integer posn; // find any scripts that match the basename. they are variants of this script. for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { // found a basic match at least. list inv_split = compute_basename_and_version(curr_script); if (llGetListLength(inv_split) == 2) { // see if this script is more ancient. string inv_version_string = llList2String(inv_split, 1); // the version found. // must make sure that the retiring script is completely the identical basename; // just matching in the front doesn't make it a relative. if ( (llList2String(inv_split, 0) == basename) && ((float)inv_version_string < (float)version_string) ) { // remove script with same name from inventory that has inferior version. llRemoveInventory(curr_script); } } } } } // // separates the base script name and version number. used by auto_retire. list compute_basename_and_version(string to_chop_up) { // minimum script name is 2 characters plus a version. integer space_v_posn; // find the last useful space and 'v' combo. for (space_v_posn = llStringLength(to_chop_up) - 3; (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); space_v_posn--) { // look for space and v but do nothing else. } if (space_v_posn < 2) return []; // no space found. // now we zoom through the stuff after our beloved v character and find any evil // space characters, which are most likely from SL having found a duplicate item // name and not so helpfully renamed it for us. integer indy; for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { if (llGetSubString(to_chop_up, indy, indy) == " ") { // found one; zap it. since we're going backwards we don't need to // adjust the loop at all. to_chop_up = llDeleteSubString(to_chop_up, indy, indy); } } string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); // ditch the space character for our numerical check. string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); // strip out a 'v' if there is one. if (llGetSubString(chop_suffix, 0, 0) == "v") chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); // if valid floating point number and greater than zero, that works for our version. string basename = to_chop_up; // script name with no version attached. if ((float)chop_suffix > 0.0) { // this is a big success right here. basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); return [ basename, chop_suffix ]; } // seems like we found nothing useful. return []; } // // end hufflets ////////////// default { state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } on_rez(integer parm) { state rerun; } } state rerun { state_entry() { state default; } } state real_default { state_entry() { auto_retire(); ///log_it("\n\n\n\n\n\n\n\n\n** starting now............................"); // register child prims for script replacement. if (llGetLinkNumber() != 1) llSetRemoteScriptAccessPin(INVEXCH_SCRIPT_PIN); //new idea; only allow timers to run in root prim. if (llGetLinkNumber() == 1) llSetTimerEvent(TIMER_PERIOD); knock_around_other_scripts(TRUE); // first run happens right at startup. if (llGetLinkNumber() == 1) handle_timer(); } timer() { llSetTimerEvent(0); // stop timer. handle_timer(); llSetTimerEvent(TIMER_PERIOD); // start timer. } link_message(integer link_num, integer service, string cmd, key parms) { handle_link_message(link_num, service, cmd, parms); } }