// huffware script: menutini library, by fred huffhines. // // this is a library script for menuing that provides a way to remote control the // menu, somewhat. another script can zing link messages at this script and a menu // will be shown based on the specified description and buttons. when the user // selects an answer, that result is sent back in a link message reply. // // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html // do not use it in objects without fully realizing you are implicitly accepting that license. // // useful constants you might want to change: integer TIMEOUT_FOR_MENU = 42; // timeout for the menu in seconds. //hmmm: may want this to be selectable from menu request. // or may even want to never time out! // if we managed a list of ongoing menus, that would work. // currently it cannot. integer DEBUGGING = FALSE; // if this is true, then extra info will be printed when handling a menu. string NEXT_MENU_TEXT = "Next >>"; // what the next item will say for showing next menu page. // menutini link message API... ////////////// // do not redefine these constants. integer MENUTINI_HUFFWARE_ID = 10009; // the unique id within the huffware system for the jaunt script to // accept commands on. this is used in llMessageLinked as the num parameter. string HUFFWARE_PARM_SEPARATOR = "{~~~}"; // this pattern is an uncommon thing to see in text, so we use it to separate // our commands in link messages. string HUFFWARE_ITEM_SEPARATOR = "{|||}"; // used to separate lists of items from each other when stored inside a parameter. // this allows lists to be passed as single string parameters if needed. integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs. string SHOW_MENU_COMMAND = "#menu#"; // the command that tells menutini to show a menu defined by parameters // that are passed along. these must be: the menu name, the menu's title // (which is really the info to show as content in the main box of the menu), // the wrapped list of commands to show as menu buttons, the menu system // channel's for listening, and the key to listen to. // the reply will include: the menu name, the choice made and the key for // the avatar. // ////////////// // joins a list of sub-items using the item sentinel for the library. string wrap_item_list(list to_wrap) { return llDumpList2String(to_wrap, HUFFWARE_ITEM_SEPARATOR); } // ////////////// // global variables... list _private_global_buttons; // holds onto the active set of menu options. string _private_global_av_key; // the key for the avatar who clicks the menu. string _private_global_title; // holds onto current title text. integer _menu_base_start = 0; // position in the items of the current menu. integer listening_id = 0; // the current id of our listening for the menu. it's an id returned by LSL // that we need to track so we can cancel the listen. integer menu_system_channel = 0; // messages come back to us from this channel when user clicks the dialog. // this is set later and the default is meaningless. string global_menu_name = ""; // hangs onto the current menu's name. //hmmm: note; to manage multiple concurrent menus on different channels, // we must make these into lists. then the timeouts should apply // individually to these instead of overall (if we even do timeouts; // it's nicer if menus never stop being active). // displays the menu requested. it's "menu_name" is an internal name that is // not displayed to the user. the "title" is the content shown in the main area // of the menu. "commands_in" is the list of menu items to show as buttons. // the "menu_channel" is where the user's clicked response will be sent. the // "listen_to" key is the avatar expected to click the menu, which is needed to // listen to his response. show_menu(string menu_name, string title, list buttons, integer menu_channel, key listen_to) { // save our new parms. global_menu_name = menu_name; _private_global_title = title; _private_global_buttons = buttons; menu_system_channel = menu_channel; _private_global_av_key = listen_to; //log_it("showing menu to " + llKey2Name(listen_to) + " with key " + (string)listen_to); if (DEBUGGING) { log_it("menu name: " + global_menu_name); log_it("title: " + _private_global_title); log_it("buttons: " + (string)buttons); log_it("channel: " + (string)menu_system_channel); log_it("listen key: " + (string)listen_to); } integer add_next = FALSE; // true if we should add a next menu item. // the math here incorporates current button position. integer current = _menu_base_start; integer max_buttons = llGetListLength(buttons) - current; if (max_buttons > 12) { // limitation of SL: menus have a max of 12 buttons. max_buttons = 12; add_next = TRUE; } else if (llGetListLength(buttons) > 12) { // we already have been adding next. let's make sure this gets // a wrap-around next button. add_next = TRUE; } // chop out what we can use in a menu. list trunc_buttons = llList2List(buttons, current, current + max_buttons - 1); if (add_next) { // we were asked to add a menu item for the next screen. trunc_buttons = llList2List(trunc_buttons, 0, 10) + NEXT_MENU_TEXT; } listening_id = llListen(menu_channel, "", listen_to, ""); list commands; integer i; // take only the prefix of the string, to avoid getting a length complaint. for (i = 0; i < llGetListLength(trunc_buttons); i++) { string curr = llList2String(trunc_buttons, i); integer last_pos = 23; // default maximum, highest possible is 24. if (llStringLength(curr) - 1 < last_pos) last_pos = llStringLength(curr) - 1; curr = llGetSubString(curr, 0, last_pos); commands += curr; } llDialog(listen_to, title, commands, menu_channel); llSetTimerEvent(TIMEOUT_FOR_MENU); } // shuts down any connection we might have had with any active menu. we will not // send any responses after this point (although we might already have responded when // the user clicked the menu). clear_menu() { llListenRemove(listening_id); llSetTimerEvent(0.0); } // a simple version of a reply for a command that has been executed. the parameters // might contain an outcome or result of the operation that was requested. // ours do differ from normal in that we send back the channel as the number parameter // instead of enforcing that being MENU_HUFFWARE_ID. send_reply(integer destination, integer channel, list parms, string command) { llMessageLinked(destination, channel, command, llDumpList2String(parms, HUFFWARE_PARM_SEPARATOR)); } // processes the menu requests. handle_link_message(integer sender, integer huff_id, string msg, key id) { if (huff_id != MENUTINI_HUFFWARE_ID) return; // not for us. if (msg == SHOW_MENU_COMMAND) { _menu_base_start = 0; // reset the position in the menus. // separate the list out. //log_it("id showing: " + (string)id); list parms = llParseStringKeepNulls(id, [HUFFWARE_PARM_SEPARATOR], []); //log_it("parm len " + (string)llGetListLength(parms) + ", parms are: " + (string)parms); // toss any existing menu info. clear_menu(); //log_it("key here early: " + llList2String(parms, 4)); show_menu(llList2String(parms, 0), llList2String(parms, 1), llParseStringKeepNulls(llList2String(parms, 2), [HUFFWARE_ITEM_SEPARATOR], []), (integer)llList2String(parms, 3), (key)llList2String(parms, 4)); } } // process the response when the user chooses a menu item. this causes our // caller to be told what was selected. process_menu_response(integer channel, string name, key id, string message) { if (channel != menu_system_channel) return; // not for us. if (message == NEXT_MENU_TEXT) { // this is the special choice, so we need to go to the next page. _menu_base_start += 11; if (_menu_base_start > llGetListLength(_private_global_buttons)) { // we have wrapped around the list. go to the start again. _menu_base_start = 0; } show_menu(global_menu_name, _private_global_title, _private_global_buttons, menu_system_channel, _private_global_av_key); return; // handled by opening a new menu. } string calculated_name; integer indy; // first try for an exact match. for (indy = 0; indy < llGetListLength(_private_global_buttons); indy++) { string curr = llList2String(_private_global_buttons, indy); if (curr == message) { // correct the answer based on the full button string. calculated_name = curr; } } if (calculated_name == "") { // try an imprecise match if the exact matching didn't work. for (indy = 0; indy < llGetListLength(_private_global_buttons); indy++) { string curr = llList2String(_private_global_buttons, indy); if (is_prefix(curr, message)) { // correct the answer based on the full button string. calculated_name = curr; } } } if (calculated_name != "") { // only send a response if that menu choice made sense to us. send_reply(LINK_THIS, MENUTINI_HUFFWARE_ID + REPLY_DISTANCE, [ global_menu_name, calculated_name, _private_global_av_key ], SHOW_MENU_COMMAND); } } ////////////// // from hufflets... integer debug_num = 0; // a debugging output method. can be disabled entirely in one place. log_it(string to_say) { debug_num++; // tell this to the owner. llOwnerSay(llGetScriptName() + "[" + (string)debug_num + "] " + to_say); // say this on open chat, but use an unusual channel. // llSay(108, llGetScriptName() + "[" + (string)debug_num + "] " + to_say); } ////////////// // returns TRUE if the "prefix" string is the first part of "compare_with". integer is_prefix(string compare_with, string prefix) { return (llSubStringIndex(compare_with, prefix) == 0); } ////////////// ////////////// // huffware script: auto-retire, by fred huffhines, version 2.8. // distributed under BSD-like license. // !! keep in mind that this code must be *copied* into another // !! script that you wish to add auto-retirement capability to. // when a script has auto_retire in it, it can be dropped into an // object and the most recent version of the script will destroy // all older versions. // // the version numbers are embedded into the script names themselves. // the notation for versions uses a letter 'v', followed by two numbers // in the form "major.minor". // major and minor versions are implicitly considered as a floating point // number that increases with each newer version of the script. thus, // "hazmap v0.1" might be the first script in the "hazmap" script continuum, // and "hazmap v3.2" is a more recent version. // // example usage of the auto-retirement script: // default { // state_entry() { // auto_retire(); // make sure newest addition is only version of script. // } // } // this script is partly based on the self-upgrading scripts from markov brodsky // and jippen faddoul. ////////////// auto_retire() { string self = llGetScriptName(); // the name of this script. list split = compute_basename_and_version(self); if (llGetListLength(split) != 2) return; // nothing to do for this script. string basename = llList2String(split, 0); // script name with no version attached. string version_string = llList2String(split, 1); // the version found. integer posn; // find any scripts that match the basename. they are variants of this script. for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { // found a basic match at least. list inv_split = compute_basename_and_version(curr_script); if (llGetListLength(inv_split) == 2) { // see if this script is more ancient. string inv_version_string = llList2String(inv_split, 1); // the version found. // must make sure that the retiring script is completely the identical basename; // just matching in the front doesn't make it a relative. if ( (llList2String(inv_split, 0) == basename) && ((float)inv_version_string < (float)version_string) ) { // remove script with same name from inventory that has inferior version. llRemoveInventory(curr_script); } } } } } // // separates the base script name and version number. used by auto_retire. list compute_basename_and_version(string to_chop_up) { // minimum script name is 2 characters plus a version. integer space_v_posn; // find the last useful space and 'v' combo. for (space_v_posn = llStringLength(to_chop_up) - 3; (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); space_v_posn--) { // look for space and v but do nothing else. } if (space_v_posn < 2) return []; // no space found. // now we zoom through the stuff after our beloved v character and find any evil // space characters, which are most likely from SL having found a duplicate item // name and not so helpfully renamed it for us. integer indy; for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { if (llGetSubString(to_chop_up, indy, indy) == " ") { // found one; zap it. since we're going backwards we don't need to // adjust the loop at all. to_chop_up = llDeleteSubString(to_chop_up, indy, indy); } } string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); // ditch the space character for our numerical check. string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); // strip out a 'v' if there is one. if (llGetSubString(chop_suffix, 0, 0) == "v") chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); // if valid floating point number and greater than zero, that works for our version. string basename = to_chop_up; // script name with no version attached. if ((float)chop_suffix > 0.0) { // this is a big success right here. basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); return [ basename, chop_suffix ]; } // seems like we found nothing useful. return []; } // ////////////// //hmmm: extract this code to a menutini example! ////////////// // how to invoke a menu (assuming menutini is in same prim as calling script): // list buttons; // holds onto the set of menu options. // integer random_channel() { return -(integer)(llFrand(40000) + 20000); } // example_invocation() { string menu_name = "grumfazoid"; string title = "These united colors of ben's futon have unfortunately run."; buttons = [ "garp out", "sklonar", "fuzzlenog" ]; integer menu_channel = random_channel(); key listen_to = llGetOwner(); llMessageLinked(LINK_THIS, MENUTINI_HUFFWARE_ID, SHOW_MENU_COMMAND, menu_name + HUFFWARE_PARM_SEPARATOR + title + HUFFWARE_PARM_SEPARATOR + wrap_item_list(buttons) + HUFFWARE_PARM_SEPARATOR + (string)menu_channel + HUFFWARE_PARM_SEPARATOR + (string)listen_to); } // // how to handle the response message when the user chooses a button. // react_to_menu(string menu_name, string which_choice) { // one might use the menu_name when dealing with multiple different menus. integer indy = 0; // find the specified item and process it. while (indy < llGetListLength(buttons)) { // see if the current destination matches. if (llSubStringIndex(llList2String(buttons, indy), which_choice) == 0) { // this is the chosen item. // process_menu_item(indy); // using numerical numbering. // this function must be implemented in your own code; it is what handles the // user picking a particular button on the menu. return; } indy++; } llSay(0, "did not find menu option"); } // an example for menu handling. this gets the response from menutini library // and calls the menu processing method "react_to_menu". example_handle_link_message(integer sender, integer num, string msg, key id) { if (num != MENUTINI_HUFFWARE_ID + REPLY_DISTANCE) return; // not for us. if (msg != SHOW_MENU_COMMAND) return; // also not for us. list parms = llParseStringKeepNulls(id, [HUFFWARE_PARM_SEPARATOR], []); string menu_name = llList2String(parms, 0); string which_choice = llList2String(parms, 1); react_to_menu(menu_name, which_choice); } // then inside a state, you need an event handler like so: // // link_message(integer sender, integer num, string msg, key id) // { example_handle_link_message(sender, num, msg, id); } // // end invocation sample code... ////////////// default { state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } on_rez(integer parm) { state rerun; } } state rerun { state_entry() { state default; } } state real_default { state_entry() { auto_retire(); } link_message(integer sender, integer huff_id, string msg, key id) { handle_link_message(sender, huff_id, msg, id); } listen(integer channel, string name, key id, string message) { process_menu_response(channel, name, id, message); } // if the timer goes off, then the user has ignored the menu for longer than the // timeout. we need to turn off our listen and ignore that menu. timer() { clear_menu(); } }