// huffware script: particle projector, by fred huffhines. // // takes a texture from one side of the object and projects it in a forward X and upward Z direction. // // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html // do not use it in objects without fully realizing you are implicitly accepting that license. // // constants that can be modified for different behavior. float TEXTURE_DISPLAY_LIFE_SPAN = 14.0; // how long the texture should be shown. integer SIDE_TO_ACQUIRE_TEXTURE_FROM = 1; // which side of the object should give us our display texture? float MAGNIFIER = 4.0; // how much to expand the texture as it runs. vector TEXTURE_ACCELERATION = <0.02, 0.0, 0.01>; // change in speed of the texture over time. // global variables used in the script. string texture_to_display = "95c7bb7c-d777-26b1-4052-acd778bfcb40"; // a simple default texture. // displays a particle system with a texture that gradually enlarges over the object. texture_hallucination() { // get a bounding box around the object. list bounds = llGetBoundingBox(llGetKey()); // calculate the size of the object, which will be our starting particle size. vector size = (vector)llList2String(bounds, 1) - (vector)llList2String(bounds, 0); float chosen_dimension = size.x; if (size.y > chosen_dimension) chosen_dimension = size.y; if (size.z > chosen_dimension) chosen_dimension = size.z; llParticleSystem([ // properties regarding the generated particles. PSYS_PART_FLAGS, PSYS_PART_BOUNCE_MASK | PSYS_PART_INTERP_SCALE_MASK, PSYS_PART_START_SCALE, , PSYS_PART_END_SCALE, , PSYS_PART_MAX_AGE, TEXTURE_DISPLAY_LIFE_SPAN, PSYS_PART_START_COLOR, <1.0, 1.0, 1.0>, PSYS_PART_END_COLOR, <1.0, 1.0, 1.0>, PSYS_PART_START_ALPHA, 1.0, PSYS_PART_END_ALPHA, 1.0, // properties for the particle system's source. PSYS_SRC_MAX_AGE, TEXTURE_DISPLAY_LIFE_SPAN, PSYS_SRC_TEXTURE, texture_to_display, PSYS_SRC_ACCEL, TEXTURE_ACCELERATION, PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_DROP, PSYS_SRC_BURST_PART_COUNT, 1, PSYS_SRC_BURST_RADIUS, chosen_dimension, PSYS_SRC_BURST_RATE, TEXTURE_DISPLAY_LIFE_SPAN, PSYS_SRC_BURST_SPEED_MIN, 0.01, PSYS_SRC_BURST_SPEED_MAX, 0.01, PSYS_SRC_ANGLE_BEGIN, 0.0, PSYS_SRC_ANGLE_END, 0.0, PSYS_SRC_OMEGA, <0.0, 0.0, 0.0> ]); } // from hufflets... // returns a number at most "maximum" and at least "minimum". // if "allow_negative" is TRUE, then the return may be positive or negative. float randomize_within_range(float minimum, float maximum, integer allow_negative) { if (minimum > maximum) { // flip the two if they are reversed. float temp = minimum; minimum = maximum; maximum = temp; } float to_return = minimum + llFrand(maximum - minimum); if (allow_negative) { if (llFrand(1.0) < 0.5) to_return *= -1.0; } return to_return; } ////////////// // huffware script: auto-retire, by fred huffhines, version 2.5. // distributed under BSD-like license. // !! keep in mind that this code must be *copied* into another // !! script that you wish to add auto-retirement capability to. // when a script has auto_retire in it, it can be dropped into an // object and the most recent version of the script will destroy // all older versions. // // the version numbers are embedded into the script names themselves. // the notation for versions uses a letter 'v', followed by two numbers // in the form "major.minor". // major and minor versions are implicitly considered as a floating point // number that increases with each newer version of the script. thus, // "hazmap v0.1" might be the first script in the "hazmap" script continuum, // and "hazmap v3.2" is a more recent version. // // example usage of the auto-retirement script: // default { // state_entry() { // auto_retire(); // make sure newest addition is only version of script. // } // } // this script is partly based on the self-upgrading scripts from markov brodsky // and jippen faddoul. ////////////// auto_retire() { string self = llGetScriptName(); // the name of this script. list split = compute_basename_and_version(self); if (llGetListLength(split) != 2) return; // nothing to do for this script. string basename = llList2String(split, 0); // script name with no version attached. string version_string = llList2String(split, 1); // the version found. integer posn; // find any scripts that match the basename. they are variants of this script. for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { //log_it("invpo=" + (string)posn); string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { // found a basic match at least. list inv_split = compute_basename_and_version(curr_script); if (llGetListLength(inv_split) == 2) { // see if this script is more ancient. string inv_version_string = llList2String(inv_split, 1); // the version found. // must make sure that the retiring script is completely the identical basename; // just matching in the front doesn't make it a relative. if ( (llList2String(inv_split, 0) == basename) && ((float)inv_version_string < (float)version_string) ) { // remove script with same name from inventory that has inferior version. llRemoveInventory(curr_script); } } } } } // // separates the base script name and version number. used by auto_retire. list compute_basename_and_version(string to_chop_up) { // minimum script name is 2 characters plus a version. integer space_v_posn; // find the last useful space and 'v' combo. for (space_v_posn = llStringLength(to_chop_up) - 3; (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); space_v_posn--) { // look for space and v but do nothing else. //log_it("pos=" + (string)space_v_posn); } if (space_v_posn < 2) return []; // no space found. //log_it("space v@" + (string)space_v_posn); // now we zoom through the stuff after our beloved v character and find any evil // space characters, which are most likely from SL having found a duplicate item // name and not so helpfully renamed it for us. integer indy; for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { //log_it("indy=" + (string)space_v_posn); if (llGetSubString(to_chop_up, indy, indy) == " ") { // found one; zap it. since we're going backwards we don't need to // adjust the loop at all. to_chop_up = llDeleteSubString(to_chop_up, indy, indy); //log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); } } string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); // ditch the space character for our numerical check. string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); // strip out a 'v' if there is one. if (llGetSubString(chop_suffix, 0, 0) == "v") chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); // if valid floating point number and greater than zero, that works for our version. string basename = to_chop_up; // script name with no version attached. if ((float)chop_suffix > 0.0) { // this is a big success right here. basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); return [ basename, chop_suffix ]; } // seems like we found nothing useful. return []; } // ////////////// default { state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } on_rez(integer parm) { state rerun; } } state rerun { state_entry() { state default; } } state real_default { state_entry() { auto_retire(); } touch_start(integer touch_count) { integer count = llGetInventoryNumber(INVENTORY_TEXTURE); if (count > 0) { // try getting a texture out of inventory. integer which_texture = llRound(randomize_within_range(0, count - 1, FALSE)); texture_to_display = llGetInventoryName(INVENTORY_TEXTURE, which_texture); //if (texture_to_display == "") llOwnerSay("fail! got bad index from random."); } else { // if none in inventory, load the texture to show from our side. texture_to_display = llGetTexture(SIDE_TO_ACQUIRE_TEXTURE_FROM); } //llOwnerSay("texture is now: " + texture_to_display); texture_hallucination(); llSetTimerEvent(TEXTURE_DISPLAY_LIFE_SPAN + 0.1); } timer() { llParticleSystem([]); // zap it back out again. llSetTimerEvent(0); // turn off timer. } }