// huffware script: texture shower, by fred huffhines. // // displays a texture from its inventory when the name is spoken in chat. // // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html // do not use it in objects without fully realizing you are implicitly accepting that license. // // global constants... string SHOWER_SIGNATURE = "#texture_shower"; // the notecard must begin with this as its first line for it to be // recognized as our configuration card. // global variables... string global_notecard_name; // name of our notecard in the object's inventory. integer response_code; // set to uniquely identify the notecard read in progress. list global_config_list; // a collection of configuration parameters from our notecard. integer global_config_index; // allows wrap-around feature, which we don't use here. list texture_names; // the set of textures we've got in inventory. integer LISTENING_CHANNEL = 1008; // the default listening channel is hardly ever used; the channel should // come from the notecard. ////////////// // processes the variables that come from the notecard. parse_variable_definition(string to_parse) { string content; // filled after finding a variable name. if ( (content = get_variable_value(to_parse, "channel")) != "") { // log_it("channel=" + content); LISTENING_CHANNEL = (integer)content; } } ////////////// // sets the viewing sides' textures to a particular inventory item. set_texture_to_item(string inv_tex) { llSetTexture(inv_tex, 1); llSetTexture(inv_tex, 3); } // sets our viewing sides back to the default texture. reset_textures() { string tex_cur = llGetTexture(0); set_texture_to_item(tex_cur); } // startup for the very early part of the object's lifetime. initialize_phase_1() { // reset our relevant variables. global_notecard_name = ""; global_config_list = []; global_config_index = 0; texture_names = []; // request that the noteworthy library start looking for our notecard. request_configuration(); // log_it("started, free mem=" + (string)llGetFreeMemory()); } // this gets us ready to enter our active state. initialize_phase_2() { // listen for commands on the channel we're configured for. llListen(LISTENING_CHANNEL, "", NULL_KEY, ""); // load all the texture names we know about. integer texture_count = llGetInventoryNumber(INVENTORY_TEXTURE); integer indy; for (indy = 0; indy < texture_count; indy++) texture_names += llGetInventoryName(INVENTORY_TEXTURE, indy); } manage_those_voices(integer channel, string message) { if (channel != LISTENING_CHANNEL) return; // not for us. if (message == "reset-texture") { reset_textures(); return; } // wasn't a command to reset, so let's see if we know it. integer texture_count = llGetListLength(texture_names); integer indy; for (indy = 0; indy < texture_count; indy++) { integer posn = llListFindList(texture_names, (message)); if (posn >= 0) { // found one... set_texture_to_item(message); return; } } } ////////////// // this chunk largely comes from the example noteworthy usage... // requires noteworthy library v8.4 or better. ////////////// // do not redefine these constants. integer NOTEWORTHY_HUFFWARE_ID = 10010; // the unique id within the huffware system for the noteworthy script to // accept commands on. this is used in llMessageLinked as the num parameter. string HUFFWARE_PARM_SEPARATOR = "{~~~}"; // this pattern is an uncommon thing to see in text, so we use it to separate // our commands in link messages. string HUFFWARE_ITEM_SEPARATOR = "{|||}"; // used to separate lists of items from each other when stored inside a parameter. // this allows lists to be passed as single string parameters if needed. integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs. // commands available via the noteworthy library: string READ_NOTECARD_COMMAND = "#read_note#"; // command used to tell the script to read notecards. needs a signature to find // in the card as the first parameter, and a randomly generated response code for // the second parameter. the response code is used to uniquely identify a set of // pending notecard readings (hopefully). the signature can be empty or missing. // the results will be fired back as the string value returned, which will have // as first element the notecard's name (or "bad_notecard" if none was found) and // as subsequent elements an embedded list that was read from the notecard. this // necessarily limits the size of the notecards that we can read and return. // ////////////// // joins a list of parameters using the parameter sentinel for the library. string wrap_parameters(list to_flatten) { return llDumpList2String(to_flatten, HUFFWARE_PARM_SEPARATOR); } ////////////// // this function fires off a request to the noteworthy library via a link message. // noteworthy will look for a notecard with our particular signature in it and // if it finds one, it will read the configuration therein. an empty string is // returned if noteworthy couldn't find anything. request_configuration() { global_notecard_name = ""; // reset any previous card. // try to find a notecard with our configuration. response_code = -1 * (integer)randomize_within_range(23, 80000, FALSE); string parms_sent = wrap_parameters([SHOWER_SIGNATURE, response_code]); llMessageLinked(LINK_THIS, NOTEWORTHY_HUFFWARE_ID, READ_NOTECARD_COMMAND, parms_sent); } // processes link messages received from the noteworthy library and others. // if the message indicates we should change states, then TRUE is returned. integer handle_link_message(integer which, integer num, string msg, key id) { if (num != NOTEWORTHY_HUFFWARE_ID + REPLY_DISTANCE) return FALSE; // not for us. // process the result of reading the notecard. list parms = llParseString2List(id, [HUFFWARE_PARM_SEPARATOR], []); string notecard_name = llList2String(parms, 0); integer response_for = llList2Integer(parms, 1); if (response_for != response_code) return FALSE; // oops, this isn't for us. if (notecard_name != "bad_notecard") { // a valid notecard has been found. global_notecard_name = notecard_name; // record its name for later use. global_config_index = 0; // we are starting over in the config list. // snag all but the first two elements for our config now. global_config_list = llList2List(parms, 2, -1); // and process the file as a set of definitions. process_ini_config(); return TRUE; } else { // we hated the notecards we found, or there were none. log_it("We apologize; there seem to be no notecards with a first line of '" + SHOWER_SIGNATURE + "'. We can't read any configuration until that situation improves."); } return FALSE; } ////////////// // huffware script: auto-retire, by fred huffhines, version 2.5. // distributed under BSD-like license. // !! keep in mind that this code must be *copied* into another // !! script that you wish to add auto-retirement capability to. // when a script has auto_retire in it, it can be dropped into an // object and the most recent version of the script will destroy // all older versions. // // the version numbers are embedded into the script names themselves. // the notation for versions uses a letter 'v', followed by two numbers // in the form "major.minor". // major and minor versions are implicitly considered as a floating point // number that increases with each newer version of the script. thus, // "hazmap v0.1" might be the first script in the "hazmap" script continuum, // and "hazmap v3.2" is a more recent version. // // example usage of the auto-retirement script: // default { // state_entry() { // auto_retire(); // make sure newest addition is only version of script. // } // } // this script is partly based on the self-upgrading scripts from markov brodsky // and jippen faddoul. ////////////// auto_retire() { string self = llGetScriptName(); // the name of this script. list split = compute_basename_and_version(self); if (llGetListLength(split) != 2) return; // nothing to do for this script. string basename = llList2String(split, 0); // script name with no version attached. string version_string = llList2String(split, 1); // the version found. integer posn; // find any scripts that match the basename. they are variants of this script. for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { //log_it("invpo=" + (string)posn); string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { // found a basic match at least. list inv_split = compute_basename_and_version(curr_script); if (llGetListLength(inv_split) == 2) { // see if this script is more ancient. string inv_version_string = llList2String(inv_split, 1); // the version found. // must make sure that the retiring script is completely the identical basename; // just matching in the front doesn't make it a relative. if ( (llList2String(inv_split, 0) == basename) && ((float)inv_version_string < (float)version_string) ) { // remove script with same name from inventory that has inferior version. llRemoveInventory(curr_script); } } } } } // // separates the base script name and version number. used by auto_retire. list compute_basename_and_version(string to_chop_up) { // minimum script name is 2 characters plus a version. integer space_v_posn; // find the last useful space and 'v' combo. for (space_v_posn = llStringLength(to_chop_up) - 3; (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); space_v_posn--) { // look for space and v but do nothing else. //log_it("pos=" + (string)space_v_posn); } if (space_v_posn < 2) return []; // no space found. //log_it("space v@" + (string)space_v_posn); // now we zoom through the stuff after our beloved v character and find any evil // space characters, which are most likely from SL having found a duplicate item // name and not so helpfully renamed it for us. integer indy; for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { //log_it("indy=" + (string)space_v_posn); if (llGetSubString(to_chop_up, indy, indy) == " ") { // found one; zap it. since we're going backwards we don't need to // adjust the loop at all. to_chop_up = llDeleteSubString(to_chop_up, indy, indy); //log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); } } string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); // ditch the space character for our numerical check. string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); // strip out a 'v' if there is one. if (llGetSubString(chop_suffix, 0, 0) == "v") chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); // if valid floating point number and greater than zero, that works for our version. string basename = to_chop_up; // script name with no version attached. if ((float)chop_suffix > 0.0) { // this is a big success right here. basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); return [ basename, chop_suffix ]; } // seems like we found nothing useful. return []; } // ////////////// ////////////// // from hufflets... // integer debug_num = 0; // a debugging output method. can be disabled entirely in one place. log_it(string to_say) { debug_num++; // tell this to the owner. llOwnerSay(llGetScriptName() + "[" + (string)debug_num + "] " + to_say); // say this on an unusual channel for chat if it's not intended for general public. // llSay(108, llGetScriptName() + "[" + (string)debug_num + "] " + to_say); // say this on open chat that anyone can hear. we take off the bling for this one. // llSay(0, to_say); } // locates the string "text" in the list to "search_in". integer find_in_list(list search_in, string text) { integer len = llGetListLength(search_in); integer i; for (i = 0; i < len; i++) { if (llList2String(search_in, i) == text) return i; } return -1; } // returns TRUE if the "prefix" string is the first part of "compare_with". integer is_prefix(string compare_with, string prefix) { return (llSubStringIndex(compare_with, prefix) == 0); } // returns a number at most "maximum" and at least "minimum". // if "allow_negative" is TRUE, then the return may be positive or negative. float randomize_within_range(float minimum, float maximum, integer allow_negative) { if (minimum > maximum) { // flip the two if they are reversed. float temp = minimum; minimum = maximum; maximum = temp; } float to_return = minimum + llFrand(maximum - minimum); if (allow_negative) { if (llFrand(1.0) < 0.5) to_return *= -1.0; } return to_return; } // strips the spaces off of the beginning and end of a string. string strip_spaces(string to_strip) { // clean out initial spaces. while (llGetSubString(to_strip, 0, 0) == " ") to_strip = llDeleteSubString(to_strip, 0, 0); // clean out ending spaces. while (llGetSubString(to_strip, -1, -1) == " ") to_strip = llDeleteSubString(to_strip, -1, -1); return to_strip; } // parses a variable definition to find the name of the variable and its value. // this returns two strings [X, Y], if "to_split" is in the form X=Y. list separate_variable_definition(string to_split) { integer equals_indy = llSubStringIndex(to_split, "="); // we don't support missing an equals sign, and we don't support it as the first character. if (equals_indy <= 0) return []; // no match. string x = llGetSubString(to_split, 0, equals_indy - 1); string y = llGetSubString(to_split, equals_indy + 1, -1); to_split = ""; // save space. return [ strip_spaces(x), strip_spaces(y) ]; } // returns a non-empty string if "to_check" defines a value for "variable_name". // this must be in the form "X=Y", where X is the variable_name and Y is the value. string get_variable_value(string to_check, string variable_name) { list x_y = separate_variable_definition(to_check); if (llGetListLength(x_y) != 2) return ""; // failure to parse a variable def at all. if (!is_prefix(llList2String(x_y, 0), variable_name)) return ""; // no match. return llList2String(x_y, 1); // a match! } // examines all entries that we got from the notecard to see if any contain definitions. // this is basically an INI file reader, but it uses a list instead of a file. // ini files provide a format with multiple sections of config information, like so: // [section_1] // name1=value1 // name2=value2 ...etc... // [section_2] // name1=value1 ...etc... process_ini_config() { // log_it("scanning notecard for variable definitions..."); integer indy; integer count = llGetListLength(global_config_list); // iterate across the items in our configuration to look for ones that are not done yet. for (indy = global_config_index; indy < count; indy++) { string line = llList2String(global_config_list, indy); // search for a section beginning. if (llGetSubString(line, 0, 0) == "[") { // we found the start of a section name. now read the contents. indy++; // skip section line. log_it("reading section: " + llGetSubString(line, 1, -2)); } integer sec_indy; for (sec_indy = indy; sec_indy < count; sec_indy++) { // read the lines in the section. line = llList2String(global_config_list, sec_indy); if (llGetSubString(line, 0, 0) != "[") { // try to interpret this line as a variable setting. this is just // one example of a way to handle the config file; one might instead // want to do something below once a whole section is read. parse_variable_definition(line); } else { // we're at the beginning of a new section now, so start processing its // configuration in the outer loop. indy = sec_indy - 1; // set indy to proper beginning of section. global_config_index = indy; // remember where we had read to. sec_indy = count + 3; // skip remainder of inner loop. } } } global_config_index = 0; // reset outer position if want to re-read. } // locates the item with "name_to_find" in the inventory items with the "type". // a value from 0 to N-1 is returned if it's found, where N is the number of // items in the inventory. integer find_in_inventory(string name_to_find, integer inv_type) { integer num_inv = llGetInventoryNumber(inv_type); if (num_inv == 0) return -1; // nothing there! integer inv; for (inv = 0; inv < num_inv; inv++) { if (llGetInventoryName(inv_type, inv) == name_to_find) return inv; } return -2; // failed to find it. } // end hufflets ////////////// default { state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } on_rez(integer parm) { state rerun; } } state rerun { state_entry() { state default; } } state real_default { state_entry() { auto_retire(); // make sure newest addition is only version of script. initialize_phase_1(); } on_rez(integer param) { state rerun; } // reset when we see changes to our notecard configuration. changed(integer change) { if (change & CHANGED_INVENTORY) { llSleep(3.14159265358); // delay to avoid interfering with upgrade. state rerun; } } // process the response from the noteworthy library. link_message(integer which, integer num, string msg, key id) { integer retval = handle_link_message(which, num, msg, id); if (retval) state configured; // skip states if we were asked to. } } state configured { state_entry() { initialize_phase_2(); } listen(integer channel, string name, key id, string message) { manage_those_voices(channel, message); } link_message(integer which, integer num, string msg, key id) { manage_those_voices(num, msg); } // reset when we see changes to our notecard configuration. changed(integer change) { if (change & CHANGED_INVENTORY) { llSleep(3.14159265358); // delay to avoid interfering with upgrade. state default; } } }