// huffware script: timed expiration, by fred huffhines. // // this ensures that an object only lives a set amount of time before de-rezzing. // // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html // do not use it in objects without fully realizing you are implicitly accepting that license. // float PRODUCT_LIFETIME = 0.9; // time allowed before the object terminates, in minutes. // since we now make the object temporary, this has to be less than a minute // for our own dying scene to take place. otherwise the object just disappears. float EXPIRY_VOLUME = 0.25; // we have found that this volume level is generally good, since you don't want // the object screaming like crazy as it evaporates. ////////////// // huffware script: auto-retire, by fred huffhines, version 1.9. // distributed under BSD-like license. // partly based on the self-upgrading scripts from markov brodsky and jippen faddoul. // the function auto_retire() should be added *inside* a version numbered script that // you wish to give the capability of self-upgrading. // this script supports a notation for versions embedded in script names where a 'v' // is followed by a number in the form "major.minor", e.g. "grunkle script by ted v8.2". // when the containing script is dropped into an object with a different version, the // most recent version eats any existing ones. // keep in mind that this code must be *copied* into your script you wish to add // auto-retirement capability to. // // example usage of the auto-retirement script: // // default { // state_entry() { // auto_retire(); // make sure newest addition is only version of script. // } // } auto_retire() { string self = llGetScriptName(); // the name of this script. list split = compute_basename_and_version(self); if (llGetListLength(split) != 2) return; // nothing to do for this script. string basename = llList2String(split, 0); // script name with no version attached. string version_string = llList2String(split, 1); // the version found. integer posn; // find any scripts that match the basename. they are variants of this script. for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { // found a basic match at least. list inv_split = compute_basename_and_version(curr_script); if (llGetListLength(inv_split) == 2) { // see if this script is more ancient. string inv_version_string = llList2String(inv_split, 1); // the version found. if ((float)inv_version_string < (float)version_string) { // remove script with same name from inventory that has inferior version. llRemoveInventory(curr_script); } } } } } // // separates the base script name and version number. used by auto_retire. list compute_basename_and_version(string to_chop_up) { if (llSubStringIndex(to_chop_up, " ") < 0) return []; // no space found, not a valid name to work on. string basename = to_chop_up; // script name with no version attached. integer posn; // minimum script name is 2 characters plus version. for (posn = llStringLength(to_chop_up) - 1; (posn >= 2) && (llGetSubString(to_chop_up, posn, posn) != " "); posn--) { // find the space. do nothing else. } if (posn < 2) return []; // no space found. string full_suffix = llGetSubString(to_chop_up, posn, -1); // ditch the space character for our numerical check. string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); // strip out a 'v' if there is one. if (llGetSubString(chop_suffix, 0, 0) == "v") chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); // if valid floating point number and greater than zero, that works for our version. if ((float)chop_suffix > 0.0) { // this is a big success right here. basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); return [ basename, chop_suffix ]; } // seems like we found nothing useful. return []; } // ////////////// // how many times the timer is hit per minute. float TICKS_PER_MINUTE = 20.0; float ticks_to_live; // how long this particular object has left. show_time_left() { // integer secs_left = (integer)(60.0 * ticks_to_live / TICKS_PER_MINUTE); // llWhisper(14, (string)secs_left + " seconds before expiration."); } default { state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } on_rez(integer parm) { state rerun; } } state rerun { state_entry() { state default; } } state real_default { state_entry() { llParticleSystem([]); // kill any old particles running. auto_retire(); //llWhisper(0, "starting up " + llGetObjectName()); ticks_to_live = PRODUCT_LIFETIME * TICKS_PER_MINUTE; llSetTimerEvent(60.0 / TICKS_PER_MINUTE); // check avatar's state periodically. // make sure this is a temporary object. llSetPrimitiveParams([PRIM_TEMP_ON_REZ, TRUE]); show_time_left(); } timer() { // make sure we don't wait too long to reset our temporariness. integer time_now = llGetUnixTime(); // check whether we should stay alive or not. if (--ticks_to_live <= 0.0) { // llWhisper(0, llGetObjectName() + " is terminating now."); string first_sound = llGetInventoryName(INVENTORY_SOUND, 0); if (first_sound != "") llTriggerSound(first_sound, EXPIRY_VOLUME); string first_pic = llGetInventoryName(INVENTORY_TEXTURE, 0); if (first_pic != "") llMakeExplosion(20, 1.0, 5, 3.0, 1.0, first_pic, ZERO_VECTOR); llDie(); // resetting this since if we're here, we don't want to keep blowing up. ticks_to_live = PRODUCT_LIFETIME * TICKS_PER_MINUTE; } else { show_time_left(); } } on_rez(integer param) { // make sure we start over when this is a new object. llResetScript(); } touch_start(integer total_number) { ticks_to_live += TICKS_PER_MINUTE; // add a minute to its life. // llWhisper(0, "Object gets another minute to live."); } }