// huffware script: turbo lifter, by fred huffhines // constants you may want to adjust... float minimum_height = 0.5; // the lowest that the lifter will move -- relative to ground height. float maximum_height = 1007.5; // the highest that the platform will move in absolute height (not relative to ground!). // the rationale for having the minimum be based on ground height and the maximum be based // on absolute heights is that it is often the case that one wants to have the elevator meet // people at the ground, and then take them high up in the clouds. given that main usage // pattern, we've found it way more convenient to reckon the base against ground but leave // the top absolute so we can match sky houses et al. float movement_per_cycle = 100.0; // how much change in height occurs per timer hit. integer SLEEP_DURATION = 28; // how long the elevator pauses at the stations. integer PAUSE_DURATION = 14; // the delay added when a user clicks on the elevator. integer COUNTDOWN_INTERVAL = 8; // the frequency of the countdown message about departure. integer WHISPER_COUNTDOWN = FALSE; // if TRUE, the elevator will count down its departure schedule. ////////////// // requires: jaunting library v14.0 or higher. ////////////// integer JAUNT_HUFFWARE_ID = 10008; // the unique id within the huffware system for the jaunt script to // accept commands on. this is used in llMessageLinked as the num parameter. string HUFFWARE_PARM_SEPARATOR = "{~~~}"; // this pattern is an uncommon thing to see in text, so we use it to separate // our commands in link messages. string HUFFWARE_ITEM_SEPARATOR = "{|||}"; // used to separate lists of items from each other when stored inside a parameter. // this allows lists to be passed as single string parameters if needed. integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs. ////////////// string JAUNT_COMMAND = "#jaunt#"; // command used to tell jaunt script to move object. ////////////// ////////////// // global variables and their default values... integer going_up = FALSE; // remembers which direction the platform is moving. integer next_movement; // when the lift should next move. delayed for stations and // when user chooses to delay take-off. ////////////// float height_above_ground() { vector position = llGetPos(); vector size = llGetAgentSize(llGetOwner()); return position.z - llGround(<0.0,0.0,0.0>) - size.z; } jaunt_to_target(vector target) { llMessageLinked(LINK_THIS, JAUNT_HUFFWARE_ID, JAUNT_COMMAND, (string)target); } ////////////// // huffware script: auto-retire, by fred huffhines, version 2.5. // distributed under BSD-like license. // !! keep in mind that this code must be *copied* into another // !! script that you wish to add auto-retirement capability to. // when a script has auto_retire in it, it can be dropped into an // object and the most recent version of the script will destroy // all older versions. // // the version numbers are embedded into the script names themselves. // the notation for versions uses a letter 'v', followed by two numbers // in the form "major.minor". // major and minor versions are implicitly considered as a floating point // number that increases with each newer version of the script. thus, // "hazmap v0.1" might be the first script in the "hazmap" script continuum, // and "hazmap v3.2" is a more recent version. // // example usage of the auto-retirement script: // default { // state_entry() { // auto_retire(); // make sure newest addition is only version of script. // } // } // this script is partly based on the self-upgrading scripts from markov brodsky // and jippen faddoul. ////////////// auto_retire() { string self = llGetScriptName(); // the name of this script. list split = compute_basename_and_version(self); if (llGetListLength(split) != 2) return; // nothing to do for this script. string basename = llList2String(split, 0); // script name with no version attached. string version_string = llList2String(split, 1); // the version found. integer posn; // find any scripts that match the basename. they are variants of this script. for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { //log_it("invpo=" + (string)posn); string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { // found a basic match at least. list inv_split = compute_basename_and_version(curr_script); if (llGetListLength(inv_split) == 2) { // see if this script is more ancient. string inv_version_string = llList2String(inv_split, 1); // the version found. // must make sure that the retiring script is completely the identical basename; // just matching in the front doesn't make it a relative. if ( (llList2String(inv_split, 0) == basename) && ((float)inv_version_string < (float)version_string) ) { // remove script with same name from inventory that has inferior version. llRemoveInventory(curr_script); } } } } } // // separates the base script name and version number. used by auto_retire. list compute_basename_and_version(string to_chop_up) { // minimum script name is 2 characters plus a version. integer space_v_posn; // find the last useful space and 'v' combo. for (space_v_posn = llStringLength(to_chop_up) - 3; (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); space_v_posn--) { // look for space and v but do nothing else. //log_it("pos=" + (string)space_v_posn); } if (space_v_posn < 2) return []; // no space found. //log_it("space v@" + (string)space_v_posn); // now we zoom through the stuff after our beloved v character and find any evil // space characters, which are most likely from SL having found a duplicate item // name and not so helpfully renamed it for us. integer indy; for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { //log_it("indy=" + (string)space_v_posn); if (llGetSubString(to_chop_up, indy, indy) == " ") { // found one; zap it. since we're going backwards we don't need to // adjust the loop at all. to_chop_up = llDeleteSubString(to_chop_up, indy, indy); //log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); } } string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); // ditch the space character for our numerical check. string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); // strip out a 'v' if there is one. if (llGetSubString(chop_suffix, 0, 0) == "v") chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); // if valid floating point number and greater than zero, that works for our version. string basename = to_chop_up; // script name with no version attached. if ((float)chop_suffix > 0.0) { // this is a big success right here. basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); return [ basename, chop_suffix ]; } // seems like we found nothing useful. return []; } // ////////////// default { state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } on_rez(integer parm) { state rerun; } } state rerun { state_entry() { state default; } } state real_default { state_entry() { auto_retire(); // initialize the next movement so elevator doesn't just zoom off. next_movement = llGetUnixTime() + (integer)SLEEP_DURATION; // we move at one second intervals due to our use of unix time, // which has a resolution of seconds. llSetTimerEvent(4.0); } //need commands, like start, or call to come down. // need elevator system that would call it. // if elevator style deal, needs to not delay so silly like. // when jaunting, go go go. timer() { integer time_now = llGetUnixTime(); // make sure it's time to do something. if (time_now < next_movement) { integer time_left = next_movement - time_now; if ( (time_left <= 2) || !(time_left % COUNTDOWN_INTERVAL) ) { if (WHISPER_COUNTDOWN) { //hmmm: abstract pluralizer out as separate function. string plural = "s"; if (time_left == 1) plural = ""; llWhisper(0, "Time remaining before departure: " + (string)time_left + " second" + plural + "."); } } return; // not time to move yet. } // set the next movement time to be without any delay, until we know better. next_movement = llGetUnixTime(); // compute where we should jump to next. vector next_location = llGetPos(); // add in the appropriate amount to our height. if (going_up) next_location += <0.0, 0.0, movement_per_cycle>; else next_location -= <0.0, 0.0, movement_per_cycle>; // check whether we've hit one of our extremes. if (next_location.z >= maximum_height) { going_up = FALSE; // start going down. next_movement = llGetUnixTime() + (integer)SLEEP_DURATION; next_location.z = maximum_height; } else if (next_location.z <= minimum_height + llGround(<0.0,0.0,0.0>)) { going_up = TRUE; // begin going up. next_movement = llGetUnixTime() + (integer)SLEEP_DURATION; next_location.z = minimum_height + llGround(<0.0,0.0,0.0>); } // now actually go to where we decided. jaunt_to_target(next_location); } touch_start(integer total_number) { next_movement += (integer)PAUSE_DURATION; llWhisper(0, "Your click delays departure by " + (string)PAUSE_DURATION + " seconds."); } }