// huffware script: vendor sales manager, by fred huffhines. // // handles the vending of one set of items which are contained inside the vendor // object. when the customer pays for it, they get a copy in a folder named after // the object, and the owner gets an instant message describing the purchase. // // parts of this script were gratefully snagged from Ilse's Basic Vendor version 1.3, by Ilse Mannonen. // // fred's changes are licensed by: // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html // do not use it in objects without fully realizing you are implicitly accepting that license. // // usage notes: // // the config notecard is hopefully pretty self explanatory. // here's an example config for a random gift vendor... // price=<18, 37, 0> // seller_name=gorp // thank_you=Thank you very much fer your purchase! // emails=foop@norgrufextorp.cog // single=random // text=Random Prize Machine\nPay the random price and get a random prize! // // here's an example config for a normal vendor (that gives out all of // the contents to a customer on purchase)... // price=82 // seller_name=gorp // thank_you=Thank you very much fer your purchase! // emails=foop@norgrufextorp.cog // text=Buy an anti-ape machine for your garage! // // the split notecard requires a set of lines in the format: // KEY|PERCENT // for example: 0000000000bad|30 would give 30 percent of purchases to // the bogus key. be sure to find out the real keys involved. // initial defaults; these need to be overridden by the notecard. integer price = 9999; string str_thank_you = "Default thank you message. Thanks."; string seller_name = "Frodo's Rings"; string emails = ""; // if we're allowed to randomly charge in a range, then this records our range. integer lowest_price = 0; integer highest_price = 0; // variables for split notecard. integer splitline = 0; key splitrequestid; // variables for config notecard. integer configline = 0; key configrequestid; // keys and percentages that profits should be split with. list splitkeys; list splitpercents; // this is set to true if the vendor should select a single item // at random from the contents and give it to the customer. integer single_random_give = FALSE; list current_giving_list; // if there is a transaction occurring, this has the contents to be given. float REPRICING_PERIOD = 20.0; // how frequently we redo the price of the object, if it's random. // lets the potential customer know what is being sold. describe_product() { if (lowest_price != 0) llSay(0, "Cost is random and will be between L$" + (string)lowest_price + " and L$" + (string)highest_price + "."); else llSay(0, "Cost is L$" + (string)price + "."); if (single_random_give) llSay(0, "This vendor is in random grab-bag mode; purchasers will receive one random object from the contents."); } // process the customer's attempt to hand us their money. take_their_moolah(key customer, integer amount) { // check the amount they paid. if ( (amount == price) || ( (lowest_price != 0) && (amount > lowest_price) ) ) { integer worked = give_objects_appropriately(customer); if (!worked) { llSay(0, "Oh my, this is not good. There were no objects left to give out. We'll refund your money now."); llGiveMoney(customer, amount); return; } // thank the purchaser. llSay(0, str_thank_you); // IM the seller. llInstantMessage(llGetOwner(), "Yay! " + llKey2Name(customer) + " just paid me L$" + (string)amount + " in " + llGetRegionName() + "."); // do the split. integer n; for (n = 0; n < llGetListLength(splitkeys); n++) { float percentage = llList2Float(splitpercents, n) / 100.0; integer payout = llRound(price * percentage); key payee = llList2Key(splitkeys, n); llInstantMessage(llGetOwner(), "Paying L$" + (string)payout + " to key " + (string)payee + " in commission."); llGiveMoney(payee,payout); string text_percentage = (string)((integer)(percentage * 1000.0) / 10); llInstantMessage(payee, "Woot! You have been paid a L$" + (string)payout + " (" + text_percentage + "%) commission for a sale in " + llGetRegionName() + "--customer name is " + llKey2Name(customer) + "."); } // send out email alerts if there are any recipients. list email_addrs = llParseString2List(emails, ["|"], []); for (n = 0; n < llGetListLength(email_addrs); n++) { string curr = llList2String(email_addrs, n); llEmail(curr, llGetObjectName() + " made a sale in " + llGetRegionName(), "Wheee, there was a sale in " + llGetRegionName() + " of these items " + dump_list(current_giving_list) + " to a customer named " + llKey2Name(customer) + "."); } } else { // oops, something stupid. give it all back. llInstantMessage(customer, "I'm sorry, but you paid L$" + (string)amount + ", and this item costs only L$" + (string)price + ". We'll refund your money right away."); llGiveMoney(customer, amount); } if (lowest_price != 0) { // reset the timer to fire soon and change the price. llSetTimerEvent(0.5); } } // hands out objects according to the configured process. integer give_objects_appropriately(key customer) { current_giving_list = []; // clear out last gifts. if (!single_random_give) { // this mode is only for the normal non random picker. // if it's right, give everything but scripts and config notecards. integer m; for (m = 0; m < llGetInventoryNumber(INVENTORY_ALL); m++) { string itemname = llGetInventoryName(INVENTORY_ALL, m); if (llGetInventoryType(itemname) == INVENTORY_NOTECARD) { //only add notecards if they don't start with ~ if (llGetSubString(itemname, 0, 0) != "~") { current_giving_list += [itemname]; } } else { if (llGetInventoryType(itemname) != INVENTORY_SCRIPT) { current_giving_list += [itemname]; } } } } else { // aha, the freaky random gift giving model. if (llGetInventoryNumber(INVENTORY_OBJECT) >= 1) { // we made sure we have something to give out. integer which = (integer)randomize_within_range(0, llGetInventoryNumber(INVENTORY_OBJECT) - 1, FALSE); if (which >= 0) { current_giving_list += [ llGetInventoryName(INVENTORY_OBJECT, which) ]; } } } //llOwnerSay("about to give out " + (string)current_giving_list); if (llGetListLength(current_giving_list) > 0) { if (single_random_give) llGiveInventory(customer, llList2String(current_giving_list, 0)); else llGiveInventoryList(customer, seller_name + " - " + llGetObjectName(), current_giving_list); return TRUE; } else return FALSE; // oops. } // a wrapper for setting the object's text, but handling carriage returns. set_text(string object_label) { // reset the label to a decorated version of object name if it was default. if (object_label == "default") object_label = llGetObjectName(); integer indy; integer keep_going = TRUE; while (keep_going) { indy = find_substring(object_label, "\\n"); if (indy < 0) { keep_going = FALSE; } else { object_label = llGetSubString(object_label, 0, indy - 1) + "\n" + llGetSubString(object_label, indy + 2, -1); } } //log_it("setting text: " + object_label); llSetText(object_label, <0.4, 0.7, 0.95>, 1.0); } // eats config items that are read from the notecard. process_configuration_items(string data) { string token = llList2String(llParseString2List(data, ["="], []), 0); string value = llList2String(llParseString2List(data, ["="], []), 1); if (token == "price") { if (is_prefix(value, "<")) { // we have a random price range definition. vector ranger = (vector)value; lowest_price = (integer)ranger.x; highest_price = (integer)ranger.y; price = lowest_price; // we run a timer to keep the price fluctuating for the user. if (lowest_price != 0) { // zap the timer event really soon. llSetTimerEvent(0.5); } } else { // this is hopefully a simple price definition. price = (integer)value; lowest_price = 0; // reset so no one gets wrong ideas. } if (price == 0) { llOwnerSay("Failure in setting price; object will be defective until config is fixed."); } else { llSetPayPrice(PAY_HIDE, [price, PAY_HIDE, PAY_HIDE, PAY_HIDE]); llMessageLinked(LINK_SET, price, "price", NULL_KEY); describe_product(); } } else if (token == "thank_you") { str_thank_you = value; } else if (token == "seller_name") { seller_name = value; } else if (token == "emails") { emails = value; } else if (token == "single") { if (value == "random") { single_random_give = TRUE; describe_product(); } } else if (token == "text") { set_text(value); // llSetText(value, <.4, .9, .7>, 1.0); } configline++; configrequestid = llGetNotecardLine("~CONFIG", configline); } ////////////// // from hufflets... // returns the index of the first occurrence of "pattern" inside // the "full_string". if it is not found, then a negative number is returned. integer find_substring(string full_string, string pattern) { return llSubStringIndex(llToLower(full_string), llToLower(pattern)); } // returns a printable form of the list. string dump_list(list to_show) { integer len = llGetListLength(to_show); integer i; string text; for (i = 0; i < len; i++) { string next_line = llList2String(to_show, i); if (find_substring(next_line, " ") >= 0) { // this guy has a space in it, so quote it. next_line = "'" + next_line + "'"; } text += next_line; if (i < len - 1) text += " "; } return text; } // returns TRUE if the "prefix" string is the first part of "compare_with". integer is_prefix(string compare_with, string prefix) { return find_substring(compare_with, prefix) == 0; } // returns a number at most "maximum" and at least "minimum". // if "allow_negative" is TRUE, then the return may be positive or negative. float randomize_within_range(float minimum, float maximum, integer allow_negative) { if (minimum > maximum) { // flip the two if they are reversed. float temp = minimum; minimum = maximum; maximum = temp; } float to_return = minimum + llFrand(maximum - minimum); if (allow_negative) { if (llFrand(1.0) < 0.5) to_return *= -1.0; } return to_return; } ////////////// // huffware script: auto-retire, by fred huffhines, version 2.5. // distributed under BSD-like license. // !! keep in mind that this code must be *copied* into another // !! script that you wish to add auto-retirement capability to. // when a script has auto_retire in it, it can be dropped into an // object and the most recent version of the script will destroy // all older versions. // // the version numbers are embedded into the script names themselves. // the notation for versions uses a letter 'v', followed by two numbers // in the form "major.minor". // major and minor versions are implicitly considered as a floating point // number that increases with each newer version of the script. thus, // "hazmap v0.1" might be the first script in the "hazmap" script continuum, // and "hazmap v3.2" is a more recent version. // // example usage of the auto-retirement script: // default { // state_entry() { // auto_retire(); // make sure newest addition is only version of script. // } // } // this script is partly based on the self-upgrading scripts from markov brodsky // and jippen faddoul. ////////////// auto_retire() { string self = llGetScriptName(); // the name of this script. list split = compute_basename_and_version(self); if (llGetListLength(split) != 2) return; // nothing to do for this script. string basename = llList2String(split, 0); // script name with no version attached. string version_string = llList2String(split, 1); // the version found. integer posn; // find any scripts that match the basename. they are variants of this script. for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { //log_it("invpo=" + (string)posn); string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { // found a basic match at least. list inv_split = compute_basename_and_version(curr_script); if (llGetListLength(inv_split) == 2) { // see if this script is more ancient. string inv_version_string = llList2String(inv_split, 1); // the version found. // must make sure that the retiring script is completely the identical basename; // just matching in the front doesn't make it a relative. if ( (llList2String(inv_split, 0) == basename) && ((float)inv_version_string < (float)version_string) ) { // remove script with same name from inventory that has inferior version. llRemoveInventory(curr_script); } } } } } // // separates the base script name and version number. used by auto_retire. list compute_basename_and_version(string to_chop_up) { // minimum script name is 2 characters plus a version. integer space_v_posn; // find the last useful space and 'v' combo. for (space_v_posn = llStringLength(to_chop_up) - 3; (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); space_v_posn--) { // look for space and v but do nothing else. //log_it("pos=" + (string)space_v_posn); } if (space_v_posn < 2) return []; // no space found. //log_it("space v@" + (string)space_v_posn); // now we zoom through the stuff after our beloved v character and find any evil // space characters, which are most likely from SL having found a duplicate item // name and not so helpfully renamed it for us. integer indy; for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { //log_it("indy=" + (string)space_v_posn); if (llGetSubString(to_chop_up, indy, indy) == " ") { // found one; zap it. since we're going backwards we don't need to // adjust the loop at all. to_chop_up = llDeleteSubString(to_chop_up, indy, indy); //log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); } } string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); // ditch the space character for our numerical check. string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); // strip out a 'v' if there is one. if (llGetSubString(chop_suffix, 0, 0) == "v") chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); // if valid floating point number and greater than zero, that works for our version. string basename = to_chop_up; // script name with no version attached. if ((float)chop_suffix > 0.0) { // this is a big success right here. basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); return [ basename, chop_suffix ]; } // seems like we found nothing useful. return []; } // ////////////// default { state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } on_rez(integer parm) { state rerun; } } state rerun { state_entry() { state default; } } state real_default { state_entry() { auto_retire(); // make sure newest addition is only version of script. splitrequestid = llGetNotecardLine("~SPLIT", splitline); configrequestid = llGetNotecardLine("~CONFIG", configline); llSetPayPrice(PAY_HIDE, [price, PAY_HIDE, PAY_HIDE, PAY_HIDE]); llSetText("garp", <0, 0, 0>, 0); } on_rez(integer start_param) { llResetScript(); } timer() { llSetTimerEvent(0); price = (integer)randomize_within_range(lowest_price, highest_price, FALSE); llSetPayPrice(PAY_HIDE, [price, PAY_HIDE, PAY_HIDE, PAY_HIDE]); llSetTimerEvent(REPRICING_PERIOD); } money(key customer, integer amount) { take_their_moolah(customer, amount); } // restart if something was added to the vendor. changed(integer change) { if (change & CHANGED_INVENTORY) { llSleep(3.14159265358); llResetScript(); } } touch_start(integer total_number) { // give the first non-config notecard. integer n; for (n = 0; n < llGetInventoryNumber(INVENTORY_NOTECARD); n++) { if (llGetSubString(llGetInventoryName(INVENTORY_NOTECARD, n), 0, 0) != "~") { llGiveInventory(llDetectedKey(0), llGetInventoryName(INVENTORY_NOTECARD, n)); return; } } describe_product(); } // read the two configuration notecards. dataserver(key queryid, string data) { if ( (queryid == splitrequestid) && (data != EOF) ) { list tmp = llParseString2List(data, ["|"], [""]); if (llGetListLength(tmp) > 1) { splitpercents += llList2Integer(tmp,1); splitkeys += llList2Key(tmp,0); if (splitline == 0) { llRequestPermissions(llGetOwner(), PERMISSION_DEBIT); } splitline++; splitrequestid = llGetNotecardLine("~SPLIT",splitline); } } else if ( (queryid == configrequestid) && (data != EOF) ) { process_configuration_items(data); } } }