// huffware script: welcomebot visitor list, by fred huffhines // // originally based on LSL wiki examples. // how to use this script: // 1) create an object that you want to track visitors to your area. // 2) change the parameters below to reflect your own information. // 3) add the script to your tracker object. // 4) reply to the script's rez email with the following commands: // list: send the current visitor list. // scan: scan the area near the greeter object. // clear: throw out the visitor list. sends a copy before deleting. // // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html // do not use it in objects without fully realizing you are implicitly accepting that license. // //todo: // how do we reconcile having a config notecard with the giveaway ones? // just name it special? // we want the script not to reset when the parameters change! // it should just reset the notecard stuff and other variables. // no new setup on email and all that stuff! // maintain list of last visit times. // just as a string? // put your e-mail address here. string owner_email = "fred@gruntose.com"; // put the GUIDs of your business partners here. the owner is automatically // notified. list notification_list = []; // place name used to identify this visitor list. string greeter_name = "eepaw shop welcomebot"; // the description of where this is. string welcome_message = "Welcome to the eepaw shop (Eclectic Electric Patterns and Widgets). Please touch the welcomebot for more information."; // you can make the bot listen on a different channel if you like... integer OWNER_CHANNEL = 14; integer MAX_ITEMS_PER_LINE = 4; // how many visitors to show on one line of output. integer EMAIL_RECEPTION_ENABLED = FALSE; // currently not enabled in opensim. integer EMAIL_SENDING_ENABLED = FALSE; // apparently many sims don't allow email sending. integer MAX_VISITORS_TRACKED = 120; // the number of items we keep around in the list of visitors. float pause_when_mail_pending = 2.0; // check for mail this frequently when there's a stack. float pause_no_pending_mail = 42.0; // if no mail had been waiting, we check more slackly. // number of seconds between sending the owner a visitor list. integer auto_list_interval = 43200; // 43200 is every 12 hours. // any variables that need to be modified are above this... /////////////////////////////////////////////////////////// float SENSOR_RANGE = 10.0; // in meters. float SENSOR_RATE = 30.0; // in seconds. // Global variables string regionName; key myKey; list visitor_list; list current_list; string scan_list; float maxZ = 0.0; float minZ = 0; integer MAXZ = 20; integer MINZ = 20; integer last_automatic_list_sent; // when we last updated the owner automatically. // sends an email. somewhat a thin wrapper. send_email(string recipient, string subject, string text) { if (EMAIL_SENDING_ENABLED) { // some sims do not support email. llEmail(recipient, subject, text); } } cloaked_owner_alert(string text) { // temporarily change the name so emails will come from the expected greeter. string hold_name = llGetObjectName(); llSetObjectName(greeter_name); // send the message. llOwnerSay(text); // restore our name back to the original. llSetObjectName(hold_name); } cloaked_IM(key who_to_tell, string text) { // temporarily change the name so emails will come from the expected greeter. string hold_name = llGetObjectName(); llSetObjectName(greeter_name); // send the message. llInstantMessage(who_to_tell, text); // restore our name back to the original. llSetObjectName(hold_name); } // notifies all the people in the list who want to hear about visitors. notify_folks(string text) { // temporarily change the name so emails will come from the expected greeter. string hold_name = llGetObjectName(); llSetObjectName(greeter_name); list temp_notify = notification_list; temp_notify += [llGetOwner()]; integer i; for (i = 0; i < llGetListLength(temp_notify); i++) { string current_id = llList2String(temp_notify, i); if ((key)current_id == llGetOwner()) cloaked_owner_alert(text); else cloaked_IM((key)current_id, text); } // restore our name back to the original. llSetObjectName(hold_name); } // looks for the name provided in a list. the index is returned if // the name is found, otherwise a negative number is returned. integer find_name_in_list(string name, list avlist) { integer len = llGetListLength(avlist); integer i; for (i = 0; i < len; i++) { if (llList2String(avlist, i) == name) return i; } return -1; } // looks for changes in the current locale. check_region(list detected) { // we accumulate information about people who have changed state in the variables below. string names_entering = ""; string names_leaving = ""; integer num_entering = 0; integer num_leaving = 0; // see if we have somebody new. integer len = llGetListLength(detected); integer i; for (i = 0; i < len; i++) { string name = llList2String(detected, i); if (find_name_in_list(name, current_list) < 0) { current_list += name; if (num_entering > 0) names_entering += ", "; names_entering += name; num_entering++; } } // see if somebody left. len = llGetListLength(current_list); for (i = 0; i < len; i++) { string name = llList2String(current_list, i); if (find_name_in_list(name, detected) < 0) { if (num_leaving > 0) names_leaving += ", "; names_leaving += name; num_leaving++; } } // update current list to be current only current_list = detected; // create a message describing the state. string msg = ""; if (num_entering > 0) msg = "Arrived: " + names_entering; if (num_leaving > 0) { if (llStringLength(msg) > 0) msg += "\n"; msg += "Left: " + names_leaving; } if (msg != "") notify_folks(msg); } string build_visitor_list() { string text = greeter_name + ":\n"; integer len = llGetListLength(visitor_list); integer i; integer items_per_line = 0; for (i = len - 1; i >= 0; i--) { if (items_per_line != 0) { text += "\t"; } text += llList2String(visitor_list, i); items_per_line++; if (items_per_line >= MAX_ITEMS_PER_LINE) { text += "\n"; items_per_line = 0; } } // handle case for last line. if (items_per_line != 0) text += "\n"; text += "Total=" + (string)len; return text; } send_list_in_text() { llOwnerSay(build_visitor_list()); } send_scan_in_text() { llOwnerSay(greeter_name + " scan\n" + scan_list); } send_list_in_email() { string text = build_visitor_list(); send_email(owner_email, greeter_name + " visitor list", text); } send_scan_in_email() { send_email(owner_email, greeter_name + " scan", scan_list); } clear_list() { visitor_list = []; } initialize_greeter() { last_automatic_list_sent = llGetUnixTime(); scan_list = ""; myKey = llGetKey(); regionName = llGetRegionName(); vector rezPos = llGetPos(); maxZ = rezPos.z + MAXZ; minZ = rezPos.z - MINZ; string rezInfo = "Key: "+(string)myKey + " @ "+regionName+" "+(string)rezPos+" ("+(string)maxZ+")"; notify_folks(rezInfo); send_email(owner_email, greeter_name + " Rez Information", rezInfo); llSetTimerEvent(pause_no_pending_mail); llSensorRepeat( "", "", AGENT, SENSOR_RANGE, TWO_PI, SENSOR_RANGE); // hook up the bot to the radio so it will hear commands. llListen(OWNER_CHANNEL, "", llGetOwner(), ""); llOwnerSay("Listening to commands on channel " + (string)OWNER_CHANNEL + " (list, scan, clear)"); } // performs the requested command. process_command_locally(string msg) { if (msg == "list") send_list_in_text(); else if (msg == "scan") send_scan_in_text(); else if (msg == "clear") { send_list_in_text(); clear_list(); } } ////////////// // huffware script: auto-retire, by fred huffhines, version 2.5. // distributed under BSD-like license. // !! keep in mind that this code must be *copied* into another // !! script that you wish to add auto-retirement capability to. // when a script has auto_retire in it, it can be dropped into an // object and the most recent version of the script will destroy // all older versions. // // the version numbers are embedded into the script names themselves. // the notation for versions uses a letter 'v', followed by two numbers // in the form "major.minor". // major and minor versions are implicitly considered as a floating point // number that increases with each newer version of the script. thus, // "hazmap v0.1" might be the first script in the "hazmap" script continuum, // and "hazmap v3.2" is a more recent version. // // example usage of the auto-retirement script: // default { // state_entry() { // auto_retire(); // make sure newest addition is only version of script. // } // } // this script is partly based on the self-upgrading scripts from markov brodsky // and jippen faddoul. ////////////// auto_retire() { string self = llGetScriptName(); // the name of this script. list split = compute_basename_and_version(self); if (llGetListLength(split) != 2) return; // nothing to do for this script. string basename = llList2String(split, 0); // script name with no version attached. string version_string = llList2String(split, 1); // the version found. integer posn; // find any scripts that match the basename. they are variants of this script. for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { //log_it("invpo=" + (string)posn); string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { // found a basic match at least. list inv_split = compute_basename_and_version(curr_script); if (llGetListLength(inv_split) == 2) { // see if this script is more ancient. string inv_version_string = llList2String(inv_split, 1); // the version found. // must make sure that the retiring script is completely the identical basename; // just matching in the front doesn't make it a relative. if ( (llList2String(inv_split, 0) == basename) && ((float)inv_version_string < (float)version_string) ) { // remove script with same name from inventory that has inferior version. llRemoveInventory(curr_script); } } } } } // // separates the base script name and version number. used by auto_retire. list compute_basename_and_version(string to_chop_up) { // minimum script name is 2 characters plus a version. integer space_v_posn; // find the last useful space and 'v' combo. for (space_v_posn = llStringLength(to_chop_up) - 3; (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); space_v_posn--) { // look for space and v but do nothing else. //log_it("pos=" + (string)space_v_posn); } if (space_v_posn < 2) return []; // no space found. //log_it("space v@" + (string)space_v_posn); // now we zoom through the stuff after our beloved v character and find any evil // space characters, which are most likely from SL having found a duplicate item // name and not so helpfully renamed it for us. integer indy; for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { //log_it("indy=" + (string)space_v_posn); if (llGetSubString(to_chop_up, indy, indy) == " ") { // found one; zap it. since we're going backwards we don't need to // adjust the loop at all. to_chop_up = llDeleteSubString(to_chop_up, indy, indy); //log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); } } string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); // ditch the space character for our numerical check. string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); // strip out a 'v' if there is one. if (llGetSubString(chop_suffix, 0, 0) == "v") chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); // if valid floating point number and greater than zero, that works for our version. string basename = to_chop_up; // script name with no version attached. if ((float)chop_suffix > 0.0) { // this is a big success right here. basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); return [ basename, chop_suffix ]; } // seems like we found nothing useful. return []; } // ////////////// default { state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } on_rez(integer parm) { state rerun; } } state rerun { state_entry() { state default; } } state real_default { state_entry() { auto_retire(); initialize_greeter(); } on_rez(integer param) { llResetScript(); } timer() { if (EMAIL_RECEPTION_ENABLED) { llGetNextEmail("", ""); // check for email with any subject/sender integer curTime = llGetUnixTime(); if (curTime - last_automatic_list_sent < auto_list_interval) return; last_automatic_list_sent = curTime; send_list_in_email(); } } email(string time, string address, string subj, string message, integer num_left) { list args = llParseString2List(message, [" "], []); if (llGetListLength(args) < 1) return; // nothing to do. string cmd = llToLower(llList2String(args, 0)); //room for a process_command_for_email here. if (cmd == "list") send_list_in_email(); else if (cmd == "scan") send_scan_in_email(); else if (cmd == "clear") { send_list_in_email(); clear_list(); } if (num_left == 0) llSetTimerEvent(pause_no_pending_mail); // sleep longer before checking. else llSetTimerEvent(pause_when_mail_pending); // short sleep since others are waiting. } listen(integer channel, string name, key id, string msg) { if ( (channel != OWNER_CHANNEL) || (id != llGetOwner()) ) return; // not for them. process_command_locally(msg); } // when a visitor touches the welcomebot, hand out the first landmark and // first notecard we have stored. touch_start(integer count) { string item_name = llGetInventoryName(INVENTORY_NOTECARD, 0); // first notecard. if (item_name != "") llGiveInventory(llDetectedKey(0), item_name); item_name = llGetInventoryName(INVENTORY_LANDMARK, 0); if (item_name != "") llGiveInventory(llDetectedKey(0), item_name); } sensor(integer number_detected) { list detected = []; vector pos = llGetPos(); string textVerbose = ""; string textNewVerbose = ""; string textNew = ""; integer other = 0; integer group = 0; integer new = 0; integer outer; textVerbose = ""; for (outer = 0; outer < number_detected; outer++) { vector dpos = llDetectedPos(outer); if (llGetLandOwnerAt(dpos)==llGetLandOwnerAt(llGetPos())) { string detected_name = llDetectedName(outer); string detected_key = llDetectedKey(outer); integer info_res = llGetAgentInfo(detected_key); float diff = llVecDist(pos,dpos); integer dist = llRound(diff); string result = detected_name+" ("+detected_key+") " + (string)dist; if(dpos.y>pos.y) result+="N"; else if(dpos.ypos.x) result+="E"; else if(dpos.x= 0 && dpos.x <= 256) && (dpos.y >= 0 && dpos.y <= 256) && (dpos.z >= minZ) && (dpos.z <= maxZ)) { if (llDetectedGroup(outer)) group++; else other++; // add to the detected list detected += detected_name; // see if they are on the visitor list if (find_name_in_list(detected_name, visitor_list) < 0) { // make sure we haven't gone beyond our limit. if (llGetListLength(visitor_list) >= MAX_VISITORS_TRACKED) { visitor_list = llDeleteSubList(visitor_list, 0, 0); } // add to the visitor list visitor_list += detected_name; // handle any separators to make more readable if (new > 0) { textNew += ", "; textNewVerbose += "\n"; } // add to the text textNew += detected_name; textNewVerbose += detected_name+" ("+detected_key+") @ "+regionName+" "+(string)dpos; result += "N"; // increment the count of new visitors new++; cloaked_IM(detected_key, welcome_message); } } else { result += "*"; } textVerbose += result + "\n"; } } if (new > 0) { // extra verbose logging. // notify_folks(textNew + "\n" + textNewVerbose); } scan_list = textVerbose; check_region(detected); } no_sensor() { check_region([]); } }